Stellaris

Stellaris

Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
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Update: 30 Oct, 2019 @ 3:26pm

Bug Fix (merged)
Ascension Perk
Special Project of 'Individual Mind' perk will now properly change
the empire's authority to something that isn't Machine Intelligence.

Event
Fixed a bug that Mod Menu is keep displayed monthly.

'Species Assimilation' feature
Hybrid species will NOT be assimilated by this feature anymore.

Changed
'Species Conversion' feature
It will now properly convert 'Bio Mechanical' species <-> 'Bio Robotic' species.

e.g. Machine Intelligence Empire will convert 'Bio Robotic' species into 'Bio Mechanical' species.
(and Synthetic Ascended Empire will do vice versa.)

Update: 30 Oct, 2019 @ 2:21pm

Bug Fix
Event
Fixed a bug that Mod Menu is keep displayed monthly.

Update: 30 Oct, 2019 @ 2:19pm

Update: 30 Oct, 2019 @ 12:53pm

Update: 30 Oct, 2019 @ 12:15pm

Update: 30 Oct, 2019 @ 10:47am

Bug Fix
'Species Assimilation' feature
Hybrid species will NOT be assimilated by this feature anymore.

Update: 30 Oct, 2019 @ 9:00am

Update: 30 Oct, 2019 @ 8:42am

-Patch Note-

Processing Resources
Resource
Its name has changed to 'Processing Capacity', descriptions has changed too.
It is not tradeable and can not be stored anymore.

Type followings at console:
event machinedlcetc.46

or wait a month in game time.

Empire Modifiers
Modifier effects and conditions are changed. You can check mod description picture number 3 and 4

Buildings
Processing Unit: Tera -> Planetary Processor Alpha: Base output 4 -> 6
Processing Unit: Peta -> Planetary Processor Epsilon: Base output 4 -> 2
Processing Unit: Exa -> Planetary Processor Omega

Job
'Processor Tech Drone' job: Base output 6 -> 5, Processing Resource upkeep 1 -> 0
'Optimizing Drone' job: Energy upkeep 4 -> 6

District
'Arithmetic Processing Unit' district: Base output 80 -> 50

Edicts
'Overclocked Administration' edict: admin cap +100 -> 20, Processing Resource cost 5000 -> Energy cost 2000
'Menial / Complex Drone Overclocking' edict: Processing Resource cost -> Energy cost.

Colony Designation
'Processor World' designation: Job's Processing Resource output +10% -> 'Processor Tech Drone' job's upkeep -15%, Processing Unit: Tera build speed +20%

Removed
Overwritten Vanila file
Stellaris\interface\main.gui (all)

Update: 28 Oct, 2019 @ 10:04am

Added
'Species Assimilation' feature
Features to transform species (Robot to Machine, Machine to Robot) are added, you can control them at Mod Control Panel edict.

Robot -> Machine species conversion happens annually only to Machine Intelligence Empire.
Machine -> Robot species conversion happens annually only to Synthetic Ascended Empire.

The Shourd
A Shroud event for Machine Intelligence Empire has added.

Changed
Mod Logo
Mod logo under the 'Stellaris' game title has slightly changed.

Bug Fix
Special Project
Fixed a bug that 'Way to Assimilate / Serve' project failed to set proper citizenship type of newly created species.

Update: 27 Oct, 2019 @ 5:18am

Changed
Processing Resources
When new game starts, the event to control 'Processing Resources' feature will be displayed
if player's empire has Machine Intelligence authority.

Empire Modifier
Now Machine Intelligence Empire will suffer proper penalties via an empire modifier
when food income is minus and amount is zero.

Civic
'Synthetic Skin' civic now provides small amount of foods when game starts.

Job
'Clone Making Drone' Job: Pop growth speed 20% -> 25%

Building
'Hybrid Clone Factory' building: Provide 'Clone Making Drone' Jobs 5 -> 6

Hybrid Machine / Robot
The species now be able to use portraits of 'Humanoids / Plantoid / Lithoids Species Pack'
if the player has required DLCs.

Bug Fix
Civic
Fixed a bug that pop's energy upkeep can be zero
when the empire has 'Clockwork Machine' and 'Synthetic Skin' civic together.