Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Showing 201-210 of 286 entries
< 1 ... 19  20  21  22  23 ... 29 >
Update: 15 Apr, 2020 @ 2:22pm

v.1.9.8
Undeath invocation no longer damages on tick. As a temporary solution it can be crafted if certain major materials are just in your inventory (you'll get them back), but it is still meant to be an admin item.

================
4/7/20 I figured out how to fix the display issues of weapons without altering the meshes so that should be fixed soon
-Several of the legendary weapons from the mod are being added (with High crafting cost and time) to varied religions. Mastersmithing is not working out and the Player Characters that have it are not active with it. These high cost religion legendaries will be exclusive feats that will not be learnable if you have any other religion legendary feats, so you can only learn one legendary religion crafting feat.

Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Clean up getoffme blueprints to use toggle check in sorcery getoffme item
Figure the rest of the curse system out
Make dire beasts mountable

Update: 14 Apr, 2020 @ 5:08pm

v.1.9.7
-removed armor item override as the mod preventing kit updates is no longer in use by us
-fixed crash from feat search window clicking
-I haven't eaten in 12 hours, but there's plenty of you here (yog)

================
4/7/20 I figured out how to fix the display issues of weapons without altering the meshes so that should be fixed soon
-Several of the legendary weapons from the mod are being added (with High crafting cost and time) to varied religions. Mastersmithing is not working out and the Player Characters that have it are not active with it. These high cost religion legendaries will be exclusive feats that will not be learnable if you have any other religion legendary feats, so you can only learn one legendary religion crafting feat.

Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Clean up getoffme blueprints to use toggle check in sorcery getoffme item
Figure the rest of the curse system out
Make dire beasts mountable

Update: 14 Apr, 2020 @ 3:20pm

v.1.9.5
-Added Warspear, a battle lance visual alternative. Its location via fashionist store may be off for now. Hopefully this will be fixed within the next 10 days along with other weapons. Craftable via Lance feat
-NS corruption removal: 30 every 6 sec, or 150 every 30 seconds. Changed to 50 every 10 seconds (same but longer ticks) for optimization sake. Increased to 75 every 10 seconds. Have intended to increase it for a while, but this makes the window larger to stack corruption against someone with a NS weapon larger in the way that undead healing from corruption is also more dangerous.
-FG burning dot will stack properly now but needs adjustments I may not be able to make for about a week.
-Added prestige item/admin item that adds +3 encumberance and +25 health if you have the feat for it. This is meant to be given out if a player chooses to delevel themself. For 1 stone from your inventory, you can make the Resonant Soul item. Currently it grants +3 encumbrance. This item cannot be used by people that do not have the feat, so it is useless to them.
-Added many icons for existing items, many of which came from our resident artist, Star Grenade!
-Treefrog poison erroneously had 20% survival effectiveness per point rather than 2%, so it was falling off fast. It is now..much less than 20%. It also does 5% (+10) up from 4% (+10) damage per tick.
-Twin (offhand) weapons now apply a cripple and prevent healing, as bleed.
-Added Black Lotus Corrupted Mobs, cure, and black lotus corruption claws (NPC stuff)
-Beast Tribe Visibility Potions!
-Added Beast Tribe feats. They still need a lot of recipes added (mountable animals, rejuvinating claws, unarmed bleed style, jheb weapons etc)

***It is possible doing a feat search window will crash. Don't press the little magnifying lens next to feat window.

================
4/7/20 I figured out how to fix the display issues of weapons without altering the meshes so that should be fixed soon
-Several of the legendary weapons from the mod are being added (with High crafting cost and time) to varied religions. Mastersmithing is not working out and the Player Characters that have it are not active with it. These high cost religion legendaries will be exclusive feats that will not be learnable if you have any other religion legendary feats, so you can only learn one legendary religion crafting feat.

Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Clean up getoffme blueprints to use toggle check in sorcery getoffme item
Figure the rest of the curse system out
Make dire beasts mountable

Update: 11 Apr, 2020 @ 2:06pm

v.1.9.4
-Added silken bandages to Bandage other feat. Bandage other heal increased from 25 per smack to 30, and stam cost reduced from 60 to 40.
-Oathwrought, blackglass bastard, savage chosen tiers reduced to 5 so that legendaries work. The items will likely need replacing to get the updated ones.
-Offhand axe should be skinnable now

================
4/7/20 I figured out how to fix the display issues of weapons without altering the meshes so that should be fixed soon
-Several of the legendary weapons from the mod are being added (with High crafting cost and time) to varied religions. Mastersmithing is not working out and the Player Characters that have it are not active with it. These high cost religion legendaries will be exclusive feats that will not be learnable if you have any other religion legendary feats, so you can only learn one legendary religion crafting feat.

Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Clean up getoffme blueprints to use toggle check in sorcery getoffme item
Figure the rest of the curse system out
Make dire beasts mountable

Update: 8 Apr, 2020 @ 3:59pm

v.1.9.3
-Fixed two scripts that resulted in crash loops

================
4/7/20 I figured out how to fix the display issues of weapons without altering the meshes so that should be fixed soon
-Several of the legendary weapons from the mod are being added (with High crafting cost and time) to varied religions. Mastersmithing is not working out and the Player Characters that have it are not active with it. These high cost religion legendaries will be exclusive feats that will not be learnable if you have any other religion legendary feats, so you can only learn one legendary religion crafting feat.

Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Clean up getoffme blueprints to use toggle check in sorcery getoffme item
Figure the rest of the curse system out
Make dire beasts mountable

Update: 8 Apr, 2020 @ 2:28pm

v.1.9.2
-Visibility potions should be their 4 hour time
-Added Hexbombs (XR)
-Added Sweeping Damnation admin/boss item
-Practice Scimitar and Claws recipies fixed.
-Flametouched invocation fixed.

================
4/7/20 I figured out how to fix the display issues of weapons without altering the meshes so that should be fixed soon
-Several of the legendary weapons from the mod are being added (with High crafting cost and time) to varied religions. Mastersmithing is not working out and the Player Characters that have it are not active with it. These high cost religion legendaries will be exclusive feats that will not be learnable if you have any other religion legendary feats, so you can only learn one legendary religion crafting feat.

Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Clean up getoffme blueprints to use toggle check in sorcery getoffme item
Figure the rest of the curse system out
Make dire beasts mountable

Update: 8 Apr, 2020 @ 2:17pm

v.1.9.2
-Visibility potions should be their 4 hour time
-Added Hexbombs (XR)
-Added Sweeping Damnation admin/boss item
-Practice Scimitar and Claws recipies fixed.
-Flametouched invocation fixed.

================
4/7/20 I figured out how to fix the display issues of weapons without altering the meshes so that should be fixed soon
-Several of the legendary weapons from the mod are being added (with High crafting cost and time) to varied religions. Mastersmithing is not working out and the Player Characters that have it are not active with it. These high cost religion legendaries will be exclusive feats that will not be learnable if you have any other religion legendary feats, so you can only learn one legendary religion crafting feat.

Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Clean up getoffme blueprints to use toggle check in sorcery getoffme item
Figure the rest of the curse system out
Make dire beasts mountable

Update: 7 Apr, 2020 @ 5:17pm

v.1.9.2
-Visibility potions do not expire anymore. They weren't quite meant to. The effect lasts 4 hours and updates on the map every 30 seconds for the sake of optimization (not that I believe they were lag inducing whatsoever, but every single thing helps a server).

-XR weapons that did not have a weapon display for fashionist now have a corrupted wight rock.

-Added LuBu swamp soldier mobs
-The Relic Hunter Enforcers have been called in. They have a variety of relic/legendary grade weapons. Some of these use Warrior Mutator weapons
-Added Pict npcs (tier 4, light medium heavy. Light armor uses Mod metal staff)
-Nightscourge, Guard, and Fire Giant do not attack players. For aggro versions, there is a dl_firegiant_aggro etc (aggro tag on end). These can be put down in areas to guard towns with pippi spawners and such and they'll be okay. Be wary of rp exploits (oh I snuck by or this guy won't attack me no matter what, when its just mob setting)

-Agile shortbow damage heavy attack 30->25 (it has none of the stat bonuses of the DSB)
-Deadly shortbow damage light attack 15->8. It fires 45% faster than a normal bow and has boosted stats.. Even if it has short range, its still outclassing other bows and making them non-options.
-----All items have been turned to dust. These can be exchanged (must be mushiscripted, otherwise make a new one). DL server will have the consolations lady exchange the Lost to Time (Deadly Shortbow) for the new deadly shortbows. The recipe makes the bow with less damage.

-Tortoise Stance renamed Defensive Stance
-Kuttuvas renamed Katars because who is going to remember the actual name for them

-Katars and NS punchers area now oriented properly and don't swing around brokenly and...just work visually like you'd expect. They stay around the hands/arms instead of weirdo flinging (they're attached to wrist/shield sockets instead of hands that get funky)

-Added Smashing style, maximum sundering (like battle lance). This will go to yog legendary crafting
-Added Chilling Fist style, chills as black ice and cripples. This will go to ymir legendary crafting.

================
4/7/20 I figured out how to fix the display issues of weapons without altering the meshes so that should be fixed soon
-Several of the legendary weapons from the mod are being added (with High crafting cost and time) to varied religions. Mastersmithing is not working out and the Player Characters that have it are not active with it. These high cost religion legendaries will be exclusive feats that will not be learnable if you have any other religion legendary feats, so you can only learn one legendary religion crafting feat.

Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Make dire beasts mountable

Update: 6 Apr, 2020 @ 2:18am

v.1.9.1
-Added a shortbow, a tier 1 wood grade version of the shortbows.
-Added practice weapons of scimitars, staves, doubleswords, lethal claws. You get the recipes in the base deadland feat and craft them at a crafting bench. The base wooden staff remains crafting from your inventory.
-Added doublehammer and doublemace. Stats are similar to star-metal doubleswords.
-Brutal Torrent double'sword' has an appropriate icon now
-Ifrit weapons must be crafted at volcanic forge
-Fixed recipes of faction visibility pots so they show their icon in the window
-The icon for faction deeds have been added, so now they are coins (thanks Stargrenade)
-Lethal Claws have a few additions to the family (relentless claws that heal over time) and a small amount of resource harvest power.
-Added a few mitran champion npcs to be used as t4 attacker thralls. They might dress like smelly foot bums but watch out
-DL_Guard npc (guard, looks like shemite with scimitar) will attack almost all animals and undead now. Still ignores most human thrall npcs.

================
Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Various custom weapons will have to be fixed on a mesh level to prevent it from displaying at a weird location, with some funky workarounds for mounted display issues also
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Make dire beasts mountable

Update: 3 Apr, 2020 @ 2:03am

v.1.9.0
-Lethal Claws are now a one handed weapon and can be paired with offhand attacks (recommend the unarmed stances, which also grant stat buffs). The light attacks with throwing axes have their own different attacks because the speed of the light attacks, and thrown weapons, can make them pretty horrific and very inescapable.
-Lethal Claw light attacks have been sped up for most combos, and their damage decreased back down to normal jheb claw combo bonuses. The 3rd combo is not at full speed, and the 4th is slightly less than full speed but does a bit more damage.

Lemurian_fighter_3 - the katana guys - will no longer try to do the offhand dash. This is to prevent them from getting stuck in it and doing nothing else but edgelording at you, since they cannot hit multiple 'buttons' at the same time

-The idle holding animations of some of the lances have been changed to 1h spear hold so they aren't holding the weapon at weird places.

-Added faction token items. They serve no direct purpose and are for quests, hunting grounds, etc.

-Pocket Sand is working beautifully. Anyone can learn it, but the recipe to make it stick and work must be discovered by the lost tribe of Sandmite hunters, or those who learned it. Functionally, its an obnoxious point blank cloud of sand that smoke blinds and does a bit of damage over time. IIts also just funny.

================
Lightning will soon strike

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Various custom weapons will have to be fixed on a mesh level to prevent it from displaying at a weird location, with some funky workarounds for mounted display issues also
-Jhil Champion Helmet does not yet have physics (feather bounce)

To do:
Make dire beasts mountable