Space Engineers

Space Engineers

Diamond Dome Defense Script
48개 중 1~10개 표시 중
< 1  2  3  4  5 >
업데이트: 2020년 9월 14일 @ 오전 5시 18분

Added UseFourPointOcclusion setting for Custom Data.

By default the occlusion check is traced from center of the group of gatling guns. If the gatling guns are space wide apart, the occlusion may not stop guns from firing since center may have a clear shot but the gatling guns on the corners are actually hitting own ship.

This setting allows it to have tighter checks by checking all 4 corners instead of only from center.

업데이트: 2020년 8월 27일 @ 오전 3시 33분

Fixed issue where script throws error when no AI Turret designators are present. This previous bug also happens when you lose all AI Turret designators during combat as script reloads them every 10seconds.

업데이트: 2020년 8월 19일 @ 오후 10시 26분

Fixed issue where script throws error when no raycast cameras are present. This previous bug also happens when you lose all cameras during combat as script reloads them every 10seconds.

업데이트: 2020년 8월 9일 @ 오전 6시 45분

Added commands to enable and disable auto missile launch via toolbar commands.

업데이트: 2020년 8월 9일 @ 오전 1시 52분

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.

Also added AutoMissileLaunch parameter. By default script automatically launches missiles from "DDS Missiles" group. To disable this behavior, use AutoMissileLaunch=false in CustomData.

업데이트: 2020년 8월 9일 @ 오전 1시 32분

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.
mData.

업데이트: 2020년 7월 3일 @ 오전 7시 42분

업데이트: 2020년 6월 24일 @ 오전 11시 11분

Fixed "not an object instance" issue when target is blacklisted.

업데이트: 2020년 6월 18일 @ 오전 3시 51분

Vastly improved firing and spray techniques.

업데이트: 2020년 6월 15일 @ 오전 11시 49분

Extended Manual Targeting Short Name to 5 digits