Space Engineers

Space Engineers

Diamond Dome Defense Script
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Update: 14 sep 2020 om 5:18

Added UseFourPointOcclusion setting for Custom Data.

By default the occlusion check is traced from center of the group of gatling guns. If the gatling guns are space wide apart, the occlusion may not stop guns from firing since center may have a clear shot but the gatling guns on the corners are actually hitting own ship.

This setting allows it to have tighter checks by checking all 4 corners instead of only from center.

Update: 27 aug 2020 om 3:33

Fixed issue where script throws error when no AI Turret designators are present. This previous bug also happens when you lose all AI Turret designators during combat as script reloads them every 10seconds.

Update: 19 aug 2020 om 22:26

Fixed issue where script throws error when no raycast cameras are present. This previous bug also happens when you lose all cameras during combat as script reloads them every 10seconds.

Update: 9 aug 2020 om 6:45

Added commands to enable and disable auto missile launch via toolbar commands.

Update: 9 aug 2020 om 1:52

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.

Also added AutoMissileLaunch parameter. By default script automatically launches missiles from "DDS Missiles" group. To disable this behavior, use AutoMissileLaunch=false in CustomData.

Update: 9 aug 2020 om 1:32

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.
mData.

Update: 3 jul 2020 om 7:42

Update: 24 jun 2020 om 11:11

Fixed "not an object instance" issue when target is blacklisted.

Update: 18 jun 2020 om 3:51

Vastly improved firing and spray techniques.

Update: 15 jun 2020 om 11:49

Extended Manual Targeting Short Name to 5 digits