Space Engineers
Diamond Dome Defense Script
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Ενημέρωση: 14 Σεπ 2020 στις 5:18

Added UseFourPointOcclusion setting for Custom Data.

By default the occlusion check is traced from center of the group of gatling guns. If the gatling guns are space wide apart, the occlusion may not stop guns from firing since center may have a clear shot but the gatling guns on the corners are actually hitting own ship.

This setting allows it to have tighter checks by checking all 4 corners instead of only from center.

Ενημέρωση: 27 Αυγ 2020 στις 3:33

Fixed issue where script throws error when no AI Turret designators are present. This previous bug also happens when you lose all AI Turret designators during combat as script reloads them every 10seconds.

Ενημέρωση: 19 Αυγ 2020 στις 22:26

Fixed issue where script throws error when no raycast cameras are present. This previous bug also happens when you lose all cameras during combat as script reloads them every 10seconds.

Ενημέρωση: 9 Αυγ 2020 στις 6:45

Added commands to enable and disable auto missile launch via toolbar commands.

Ενημέρωση: 9 Αυγ 2020 στις 1:52

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.

Also added AutoMissileLaunch parameter. By default script automatically launches missiles from "DDS Missiles" group. To disable this behavior, use AutoMissileLaunch=false in CustomData.

Ενημέρωση: 9 Αυγ 2020 στις 1:32

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.
mData.

Ενημέρωση: 3 Ιουλ 2020 στις 7:42

Ενημέρωση: 24 Ιουν 2020 στις 11:11

Fixed "not an object instance" issue when target is blacklisted.

Ενημέρωση: 18 Ιουν 2020 στις 3:51

Vastly improved firing and spray techniques.

Ενημέρωση: 15 Ιουν 2020 στις 11:49

Extended Manual Targeting Short Name to 5 digits