Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Pembaruan: 5 Jan 2022 @ 6:57am

• Blitz fame adjust fixed when gaining enough fame to multilevel and land on the first spot of the track.
• Coop assault on megapolis detects mages adjacent to both cities again.

Pembaruan: 3 Jan 2022 @ 8:46am

• New larger megapolis cards added.
○ Still need a way to show which city half you are in :-(
• Locked the city card shields again as explore button moves them.
• Coop assault shows mage names again.
• Autoflip is run when exploring new tiles.
• Megapolis retreat message is accurate for both cities.

Pembaruan: 31 Des 2021 @ 1:53am

• Dice setup now have increasing heights to stop dice spawning together and flying apart.
• War of Four scenario - Volkare only attacks the main cities now.
• Stopped error message when defeating a faction location.

Pembaruan: 21 Des 2021 @ 8:29am

• Fixed Chinese half banner cards.
• Fixed Korean translation of "Explore"

Pembaruan: 20 Des 2021 @ 6:41am

• Terrain tiles are pushed to the table to stop them not resting properly.
• Ultimate Conquest scenario - Random cities won't pull existing ones anymore.
• Life and Death scenario will pick another tile if the city can't be played.
• Megapolis deploy both city cards at the same time now.

Pembaruan: 19 Des 2021 @ 7:11am

• Added explore button to main map.
○ Will move the city cards out of the way for you.
• Changed cards in play area scaling to happen at 8 cards and to be slightly smaller.

Pembaruan: 18 Des 2021 @ 5:30am

• Volkare gets scored again when the scenario ends.
• Leveling up PAST level 10 from level 9 will allow skill claim.

Pembaruan: 17 Des 2021 @ 6:24am

• Added more Korean translations.

Pembaruan: 16 Des 2021 @ 5:40am

- Volkare as a city can't be activated in scenario's he's used in.

Pembaruan: 4 Des 2021 @ 12:35am

• Glades won't suggest healing wounds in life and death when not liberated.
• Updated Compendium to December Edition.
• Turn won't detect as forfeited when using only a card that is left for player to decide.