Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Viser 141-150 af 671 forekomster
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Opdatering: 5. jan. 2022 kl. 6:57

• Blitz fame adjust fixed when gaining enough fame to multilevel and land on the first spot of the track.
• Coop assault on megapolis detects mages adjacent to both cities again.

Opdatering: 3. jan. 2022 kl. 8:46

• New larger megapolis cards added.
○ Still need a way to show which city half you are in :-(
• Locked the city card shields again as explore button moves them.
• Coop assault shows mage names again.
• Autoflip is run when exploring new tiles.
• Megapolis retreat message is accurate for both cities.

Opdatering: 31. dec. 2021 kl. 1:53

• Dice setup now have increasing heights to stop dice spawning together and flying apart.
• War of Four scenario - Volkare only attacks the main cities now.
• Stopped error message when defeating a faction location.

Opdatering: 21. dec. 2021 kl. 8:29

• Fixed Chinese half banner cards.
• Fixed Korean translation of "Explore"

Opdatering: 20. dec. 2021 kl. 6:41

• Terrain tiles are pushed to the table to stop them not resting properly.
• Ultimate Conquest scenario - Random cities won't pull existing ones anymore.
• Life and Death scenario will pick another tile if the city can't be played.
• Megapolis deploy both city cards at the same time now.

Opdatering: 19. dec. 2021 kl. 7:11

• Added explore button to main map.
○ Will move the city cards out of the way for you.
• Changed cards in play area scaling to happen at 8 cards and to be slightly smaller.

Opdatering: 18. dec. 2021 kl. 5:30

• Volkare gets scored again when the scenario ends.
• Leveling up PAST level 10 from level 9 will allow skill claim.

Opdatering: 17. dec. 2021 kl. 6:24

• Added more Korean translations.

Opdatering: 16. dec. 2021 kl. 5:40

- Volkare as a city can't be activated in scenario's he's used in.

Opdatering: 4. dec. 2021 kl. 0:35

• Glades won't suggest healing wounds in life and death when not liberated.
• Updated Compendium to December Edition.
• Turn won't detect as forfeited when using only a card that is left for player to decide.