Garry's Mod

Garry's Mod

Fly By Sounds
21 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 21 Eyl @ 13:19
Güncelleyen: Eepy Sofi

Added new CVar: cl_flybysound_loudness (default: 1.0)
The overall volume of the audio can be scaled down by setting values below 1.0

Güncelleme: 18 Eyl @ 17:29
Güncelleyen: Eepy Sofi

Fix issue where secondary Think hook was not hooking in some cases

Güncelleme: 18 Eyl @ 15:37
Güncelleyen: Eepy Sofi

None Provided

Güncelleme: 18 Eyl @ 15:09
Güncelleyen: Eepy Sofi

After pushing a fix, the sound can no longer be heard. Reverting to the last working version.

Güncelleme: 18 Eyl @ 14:51
Güncelleyen: Eepy Sofi

Prevent error messages in some cases

Güncelleme: 3 Şub @ 23:30
Güncelleyen: Eepy Sofi

Removed mute tool. It has been moved to a separate addon to prevent errors in non-sandbox gamemodes.

Güncelleme: 21 Oca @ 10:55
Güncelleyen: Eepy Sofi

None Provided

Güncelleme: 14 Oca @ 19:12
Güncelleyen: Eepy Sofi

- Toggle mute (per entity) using FlyBySounds Mute tool
Primary: Mute
Secondary: Unmute
Reload: Unmute All Constrained

- Toggle mute (per entity) using Sandbox properties menu (hold C and right click)

- More optimizations

- Thanks to Wontairr for contribution: spawn-menu options

Güncelleme: 27 Ara 2024 @ 13:39
Güncelleyen: Eepy Sofi

Code refactor and optimization.


New CVars:

cl_flybysound_updatedelay (default: 0.05)
- How often the script updates sound effects (pitch, volume). Smaller values give smoother sound transitions but more CPU intensive.

cl_flybysound_scandelay (default: 0.5)
- How often the script scans for relevant entities. Smaller values give faster feedback but are more CPU intensive.

cl_flybysound_cutoffdist (default: 3000)
- Maximum distance at which sounds can be heard. Smaller values can give better performance in large maps.

cl_flybysound_altsound (default: 0)
- If set to 1 then an alternative wind sound will play. (Portal 2)

sv_flybysound_spinsounds (default: 0)
- If set to 1, the sound will be heard when an entity is spinning.


Thanks to Wontairr for contribution: bug fixes, spin sounds, alternative wind sound.

Güncelleme: 16 Kas 2015 @ 23:27

"Ghost Entities" when using tool gun will no longer produce Fly By Sounds.