Garry's Mod

Garry's Mod

Fly By Sounds
Affichage des entrées 1-10 sur 21
< 1  2  3 >
Mis à jour le : 21 sept. à 13h19

Added new CVar: cl_flybysound_loudness (default: 1.0)
The overall volume of the audio can be scaled down by setting values below 1.0

Mis à jour le : 18 sept. à 17h29

Fix issue where secondary Think hook was not hooking in some cases

Mis à jour le : 18 sept. à 15h37

None Provided

Mis à jour le : 18 sept. à 15h09

After pushing a fix, the sound can no longer be heard. Reverting to the last working version.

Mis à jour le : 18 sept. à 14h51

Prevent error messages in some cases

Mis à jour le : 3 févr. à 23h30

Removed mute tool. It has been moved to a separate addon to prevent errors in non-sandbox gamemodes.

Mis à jour le : 21 janv. à 10h55

None Provided

Mis à jour le : 14 janv. à 19h12

- Toggle mute (per entity) using FlyBySounds Mute tool
Primary: Mute
Secondary: Unmute
Reload: Unmute All Constrained

- Toggle mute (per entity) using Sandbox properties menu (hold C and right click)

- More optimizations

- Thanks to Wontairr for contribution: spawn-menu options

Mis à jour le : 27 déc. 2024 à 13h39

Code refactor and optimization.


New CVars:

cl_flybysound_updatedelay (default: 0.05)
- How often the script updates sound effects (pitch, volume). Smaller values give smoother sound transitions but more CPU intensive.

cl_flybysound_scandelay (default: 0.5)
- How often the script scans for relevant entities. Smaller values give faster feedback but are more CPU intensive.

cl_flybysound_cutoffdist (default: 3000)
- Maximum distance at which sounds can be heard. Smaller values can give better performance in large maps.

cl_flybysound_altsound (default: 0)
- If set to 1 then an alternative wind sound will play. (Portal 2)

sv_flybysound_spinsounds (default: 0)
- If set to 1, the sound will be heard when an entity is spinning.


Thanks to Wontairr for contribution: bug fixes, spin sounds, alternative wind sound.

Mis à jour le : 16 nov. 2015 à 23h27

"Ghost Entities" when using tool gun will no longer produce Fly By Sounds.