Garry's Mod

Garry's Mod

Fly By Sounds
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Update: 3 Feb @ 11:30pm

Removed mute tool. It has been moved to a separate addon to prevent errors in non-sandbox gamemodes.

Update: 21 Jan @ 10:55am

None Provided

Update: 14 Jan @ 7:12pm

- Toggle mute (per entity) using FlyBySounds Mute tool
Primary: Mute
Secondary: Unmute
Reload: Unmute All Constrained

- Toggle mute (per entity) using Sandbox properties menu (hold C and right click)

- More optimizations

- Thanks to Wontairr for contribution: spawn-menu options

Update: 27 Dec, 2024 @ 1:39pm

Code refactor and optimization.


New CVars:

cl_flybysound_updatedelay (default: 0.05)
- How often the script updates sound effects (pitch, volume). Smaller values give smoother sound transitions but more CPU intensive.

cl_flybysound_scandelay (default: 0.5)
- How often the script scans for relevant entities. Smaller values give faster feedback but are more CPU intensive.

cl_flybysound_cutoffdist (default: 3000)
- Maximum distance at which sounds can be heard. Smaller values can give better performance in large maps.

cl_flybysound_altsound (default: 0)
- If set to 1 then an alternative wind sound will play. (Portal 2)

sv_flybysound_spinsounds (default: 0)
- If set to 1, the sound will be heard when an entity is spinning.


Thanks to Wontairr for contribution: bug fixes, spin sounds, alternative wind sound.

Update: 16 Nov, 2015 @ 11:27pm

"Ghost Entities" when using tool gun will no longer produce Fly By Sounds.

Update: 30 Jan, 2014 @ 2:15am

- Fixed error when spawning props under water.

Update: 22 Jan, 2014 @ 12:55am

Bug fix.

Update: 22 Jan, 2014 @ 12:49am

Multiplayer tweaks to player sounds.

Update: 22 Jan, 2014 @ 12:40am

Multiplayer tweaks to player sounds.

Update: 22 Jan, 2014 @ 12:24am

Multiplayer tweaks to player sounds.