Garry's Mod

Garry's Mod

Fly By Sounds
Menampilkan1-10 dari 21 kiriman
< 1  2  3 >
Pembaruan: 21 Sep @ 1:19pm
berdasarkan Eepy Sofi

Added new CVar: cl_flybysound_loudness (default: 1.0)
The overall volume of the audio can be scaled down by setting values below 1.0

Pembaruan: 18 Sep @ 5:29pm
berdasarkan Eepy Sofi

Fix issue where secondary Think hook was not hooking in some cases

Pembaruan: 18 Sep @ 3:37pm
berdasarkan Eepy Sofi

None Provided

Pembaruan: 18 Sep @ 3:09pm
berdasarkan Eepy Sofi

After pushing a fix, the sound can no longer be heard. Reverting to the last working version.

Pembaruan: 18 Sep @ 2:51pm
berdasarkan Eepy Sofi

Prevent error messages in some cases

Pembaruan: 3 Feb @ 11:30pm
berdasarkan Eepy Sofi

Removed mute tool. It has been moved to a separate addon to prevent errors in non-sandbox gamemodes.

Pembaruan: 21 Jan @ 10:55am
berdasarkan Eepy Sofi

None Provided

Pembaruan: 14 Jan @ 7:12pm
berdasarkan Eepy Sofi

- Toggle mute (per entity) using FlyBySounds Mute tool
Primary: Mute
Secondary: Unmute
Reload: Unmute All Constrained

- Toggle mute (per entity) using Sandbox properties menu (hold C and right click)

- More optimizations

- Thanks to Wontairr for contribution: spawn-menu options

Pembaruan: 27 Des 2024 @ 1:39pm
berdasarkan Eepy Sofi

Code refactor and optimization.


New CVars:

cl_flybysound_updatedelay (default: 0.05)
- How often the script updates sound effects (pitch, volume). Smaller values give smoother sound transitions but more CPU intensive.

cl_flybysound_scandelay (default: 0.5)
- How often the script scans for relevant entities. Smaller values give faster feedback but are more CPU intensive.

cl_flybysound_cutoffdist (default: 3000)
- Maximum distance at which sounds can be heard. Smaller values can give better performance in large maps.

cl_flybysound_altsound (default: 0)
- If set to 1 then an alternative wind sound will play. (Portal 2)

sv_flybysound_spinsounds (default: 0)
- If set to 1, the sound will be heard when an entity is spinning.


Thanks to Wontairr for contribution: bug fixes, spin sounds, alternative wind sound.

Pembaruan: 16 Nov 2015 @ 11:27pm

"Ghost Entities" when using tool gun will no longer produce Fly By Sounds.