Slay the Spire

Slay the Spire

The Duelist
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Update: 11 Jan, 2020 @ 8:27pm

Content Updates
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Added 180 new Cards

Added 10 new Booster Packs - Ghostrick Pack, Vendread Pack, Shiranui Pack, Vampire Pack, Mayakashi Pack, Hybrid Zombie Pack (+3 variations), Special Zombie Pack

Added 7 new Keywords - Mutate, Spirit, Possessed, Entomb, Undead, Graveyard, Revive

Added 4 new Mechanics - Mutate, Possessed, Entomb/Revive, Undead

Added 9 new Tokens - Spirit Token, Ghostrick Token, Vendread Token, Vampire Token, Shiranui Token, Mayakashi Token, Entomb Token, Mutate Token, Undead Token

Added 6 new Relics - Resummoner's Fury, Resummoner's Bane, Resummoner's Might, Mutator Token, Vampiric Pendant, Fusion Token

Added 7 new Potions - Bone Potion, Soul Potion, Fusion Potion, Vampire Potion, Soulbrew, Bonebrew, Magical Cauldron

Added 1 new Card Pool Relic - allows you to view the Basic card pool

Added several new (Resummoning related) Buffs and Debuffs


Balance Updates
-----------------
Change of Heart is now a Power

Gambler's Chip (relic) chance to skip card obtain reduced to 20% (from 50%)

Electric Potions now only grant Electricity for a single turn

Geargiauger magic number reduced to 2 (now generates 1 fewer Explosive/Super Explosive tokens)

Reworked Zombie starting deck slightly

Duplicates Booster Pack no longer spawns until you have passed floor 10

Polymerization and Ultra Polymerization have been reworked

Adjusted Book of Life options slightly, added new target all enemies option, added 5 cost option to Entomb the custom card

Made major changes to many of the old Zombie cards


Bug Fixes
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Fixed booster pack crashes that occured when you had either Busted Crown or Question Card

Fixed Busted Crown and Question Card not modifying booster pack size properly

Fixed a summoning list bug that was creating a visual glitch when viewing the cards in the summon list while also summoning 2 tokens with the Puzzle at the start of combat

Fixed a Detonation crash that could occur infrequently

Fixed an issue where the last card pool was being carried over into the next run in some cases

Fixed a crash that could sometimes occur when using either an Upgraded Booster (potion) or a Large Booster (potion)

Fixed some issues with Custom Resummon Cards not behaving properly

Fixed some minor logic issues with Gambler's Chip (relic) and Mark of Exxod (relic)


Art/FX
--------
Replaced the placeholder power icon (that is used for many powers without permanent icons) with a more general image


Card Pools
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Zombie Pool: added Polymerization, Super Polymerization, Ultra Polymerization, Vampire Awakening, Vampire Retainer, plus many other new cards

Zombie Pool: removed a lot of the old non-Zombie themed cards

Basic Pool: updated the basic pool when playing with the Zombie deck

Various: removed some of the cards that have been changed as a part of this update and no longer make sense in their old pools


Future Updates
---------------
General:
- Save a list of all cards ever encountered and a list of all cards ever obtained
- Fix basemod dev console application of all custom powers
- Fix orb channel sounds (volume, sound quality)
- Add additional gameplay settings to further modularize Duelist runs
- Card pool relics and other in-run settings moved to a top panel option menu

Main Menu:
- Add custom main menu option for special Duelist settings screen
- Add stats screen inside special settings menu - cards seen, heart kills with each deck, etc.

Dungeon:
- Add custom acts, or implement some sort of 'Duelist Kingdom' alternate spire
- Create some custom rooms
- Add additional custom events, including a unique custom event for each starting deck

Art/UI:
- Fix buggy implementation of custom selection screens (used for card pool relics, Trickstone/Battlestone/Spellstone, and a few other places)
- Improve sorting options for card pool screens (allow sort by monster/spell/trap, fix arrows on big card view screen, etc.)
- In combat: Add enemy hand icon (like floating summon icon) that enables right-click to view cards in the enemy's hand
- Cleanup Red card color for Special cards (looks bad, too bright red currently)
- Add tooltip card previews for any appropriate cards (for any card that specifically references another card or token, things like Messenger of Peace, etc.)
- Add unique Power icons for all custom powers
- Add unique Relic icons for all custom relics
- Add Pegasus and other character models

Scoring/Unlocks:
- Standardize score unlock thresholds for starting decks
- Create special global unlock and scoring logic
- Display deck unlock criteria for any locked deck on hover while in selection screen
- Give all decks 2 unlock criteria (score and something unique for each deck, triggering either should unlock deck)

Enemies:
- Fix Kaiba fight issues (some of his cards have changed since he was implemented, and he is using the old versions)
- Add additional enemy duelists
- Make enemy duelist logic more modular to allow for easier modifications and improvements
- Allow enemy duelists to use other mechanics that are available to the player (Orbs, Resummons, etc.)

Card Pool Relics:
- Add other deck pools to card pool options relic
- Add other options to card pool options relic

Balance Changes:
- Change Millennium Coin to gain gold on each Millennium Item pickup
- Give Rocks some unique effects/mechanics and more cards
- Make Duelist orbs work with Lock On
- Add a similar Millennium Puzzle effect from the Dragon deck to the Standard deck, add new effects to the pool of choices for each deck unlocked

Card Pools:
- Properly setup all base game card additions for all pools
- Filter/update basic card set for each deck
- Giant for each Starting Deck set (typed decks only)
- Unique Common/Uncommon/Rare/Shop relic(s) for each Starting Deck
- Unique potion(s) for each Starting Deck
- Remove Predaplant/Giant decks from selection, change into simple Pools (like Rock/Arcane)
- Completely Redesign: Standard, Toon, Warrior, Megatype, Increment, Ojama/Beast, Creator, Ascended I, Ascended II
- Moderately Rework: Spellcaster, Fiend, Plant, Insect, Metronome
- Design and Implement: Ascended III, Pharaoh I, Pharaoh II, Pharaoh III, Pharaoh IV, Pharaoh V

Update: 24 Dec, 2019 @ 1:05pm

Content Updates
-------------------
Added 19 new Cards

Added 1 new Relic - Pack Healer

Added 8 new Boosters - Tri-Rare Booster, Tri-Attack Booster, Token Booster, Played Monsters Booster, Played Spells Booster, Duplicates Booster, Colorless Booster, Dinosaur Booster

Added Vampire mechanic and keyword

Removed: Mini-Polymerization


Balance Updates
-----------------
Boss combats now generate higher rarity boosters much more often

Nimble Angler rebalanced slightly

Moray of Greed rebalanced slightly

Siphon effects now remove HP from enemies instead of dealing normal damage

Souls now start at 999 when playing with the Metronome Deck


Bug Fixes
-----------
Fixed Spire Shield & Sword fight crash that occured with booster packs enabled

Armored Starfish is now properly tagged as a Rock monster

Fixed Mist orbs not triggering their Evoke effects

Fixed Aegis of Ocean power removing itself at the end of turn

Fixed Armed Dragon Lv.3 not blocking properly


QoL
------
Updated to the latest version of the base game (12-21-2019)


Card Pools
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Zombie Pool: Added all new Vampire cards and Book of Life

Zombie Pool: removed various cards from colored set, filtered basic set more finely

Update: 17 Dec, 2019 @ 10:48pm

Content Updates
-------------------
Added Souls mechanic

Added 3 new Relics - Monster Egg, Spell Egg, Trick Egg

Added various new Booster Packs

Removed 2 Booster Pack relics

'Poisonous Mayakashi' renamed 'Tsuchigumo'


Balance Updates
-----------------
Completely reworked booster packs and booster pack mechanics, now with Booster Pack rarities (indicated by reward text color)

Made significant changes to all booster pack relics

Zombie type effect has been completely changed (zombie pool will be reworked to mesh with this new mechanic better in a future update)

Rose Witch is now Uncommon, block reduced 7 -> 5

Splash Capture cost increased from 1 -> 3, base version only adds 1 copy to your hand, now Exhausts, is now Rare, upgrade now increases copies of selected monster instead of reducing base cost

Lost Blue Breaker effect has been changed

Various other Aqua pool balancing adjustments


Bug Fixes
-----------
Fixed Thunder Seahorse issues

Fixed Diamond Dust not properly checking for tributes

Fixed a crash associated with the Kaiba/Yugi fight

Fixed Exploder Dragonwing game crash that occured when you played the card with empty orb slots

Fixed Monokeros requiring 2 tributes to play the card normally

Fixed game crash brought on by StS update 12-16-19

Ice Hand power should now trigger properly when applied via the Millennium Puzzle

Base game cards now properly appear in the Aqua pool with the appropriate config settings


QoL
------
Randomized cards can no longer become Ethereal if they already have Retain

Updated to the latest version of the base game (12-17-19)


Art/FX
--------
Modified the Resummon effect slightly to be more visually appealing and match base game behavior (for multi-playing cards)

Update: 9 Dec, 2019 @ 9:57am

Content Updates
-------------------
Added 1 new Card - Unshaven Angler


Balance Updates
-----------------
Leviair Sea Dragon's increased damage effect now scales properly with powers

Metronome cards are now all considered Alloyed internally, so they cannot be modified by: Electricity, Solder effects, or other duelist magic number modifications

Cryomancer is now Uncommon

Nimble Angler is now a Power

Spiked Gillman effect has been changed to not be completely stupid

Splash Capture now Retains

Wingedtortoise stats rebalanced slightly

Torrential Tribute now costs 3(2)

Hyosube tidal block buff reduced 3 -> 2

Graydle Dragon tribute cost reduced 7 -> 5, damage reduced 20 -> 18

D3S Frog: summons reduced 3 -> 1, upgrade no longer improves block, upgrade now increases summons by 1


Bug Fixes
-----------
Fixed issue with card pool modification relics not properly modifying the pool

Fixed White Horn Dragon power not having a name/description

Fixed Island Turtle+ card text

Fixed action issues that were causing the following cards to do nothing: Aegis of Ocean, Cold Wave, Cryomancer, Dupe Frog, Elemental Burst, Fishborg Archer, Graydle Alligator

Moray of Greed now triggers actions in the order indicated on the card (ie Fish before Draw)


QoL
------
Reduced the wait action time for burning damage effect

Reorganized Tidal keyword on card text to appear on the same line as card type


Art/FX
--------
Added gold glow border to Elemental Burst when the card effect is active

Added onApply SFX to Burning and Frozen debuffs

Added HP Bar VFX to Burning and Frozen debuffs


Card Pools
-----------
Aqua Pool: added Unshaven Angler

Update: 8 Dec, 2019 @ 9:46am

Hotfix to add 1 extra bug fix to v3.206.0 update

Update: 8 Dec, 2019 @ 9:38am

Content Updates
-------------------
Added 110 new Cards

Added 8 new Relics - Sailing Token, Flowstate, Nile Token, Flow Token, Wavemaster's Blessing, Golden Sail, Splashbox, Coral Token

Added 1 new Token - Bomb Casing

Added 2 new Debuffs - Permafrost, Damp

Added 2 new Buffs - Seafaring, Wavemaster

Re-added: Tornado Dragon

Temporarily Removed: Whitefish Salvage, Crystal Tortoise (cards)


Balance Updates
-----------------
All Rare booster packs can now include cards from the current basic set

Massive changes to Aqua set cards, 90%+ of the old aqua cards have been changed considerably

Made some changes to the Aqua starting deck

Overflow effects now always reduce the cards overflow counter, even when conditional overflow effects do not trigger

Explosive Tokens: Damage range increased on both ends, when Detonated tokens now are replaced by Bomb Casings

Satellite Cannon damage increase amount buffed

Break Draw no-block turns increased by 1

Catapult Turtle tribute effect is now affected by Chemical X relic and should properly act as typed monster tribute (aqua/machine)

Aqua summon-buff tribute effect can no longer hit on the tribute monster that you are tributing with/playing

Nerfed Electric Brew and Steel Brew slightly

Onslaught of Fire Kings no longer Exhausts, card text for upgraded version now indicates that the generated cards will be Upgraded as well

A small handful of Common cards from various card sets are now Uncommons, this was done to address an issue where Common cards were not showing up properly in shops when added to the colorless pool


Bug Fixes
-----------
Fixed Toon deck boss crash

Fixed Ally Salvo not reducing cost by more than 1 if magic number is modified

Fixed Large Booster (potion) game crash

Fixed Berserking not quintupling dragonscales or doubling your strength

Fixed Tornado Dragon game crash bugs (thanks to ascriptmaster!)

Fixed Invigoration game crash issues

Fixed some issues caused by Storm Tokens

Fixed special Nameless tomb version of Grid Rod not applying the correct power

Fixed Roulette Wheel (relic) not properly reducing the cost of cards in your hand

Fixed issue with card pool relic save slots not properly loading duelist cards (if you had any, your old saved card pools will no longer load duelist cards properly and must be recreated, sorry but this should not happen again)

Attempted to address an issue where the game will not load after hitting the Battle City event


QoL
------
The last card pool you were playing with will now be loaded as-is on load, so save/quit and restarting the game should no longer reset the card pool (if modified)

The 1-2 random monster type pool fill options no longer reset to a new random type at the end of each act, now the random types persist until the end of run

Berserking no longer appears as a resummoned card when playing Metronome cards

Added a patch to improve the reliability of the 'Abandon Run' button that appears in the main menu (now most duelist variables, lists, etc. are reset properly when using this option to abandon your run)

Updated to the latest beta version of the base game (12-06-19v2)


Art/FX
--------
Added 'Hyperbeam' VFX to Satellite Cannon attack


Card Pools
-----------
Dragon Pool: readded Tornado Dragon

Insect Pool: readded Tornado Dragon

Update: 18 Nov, 2019 @ 11:00am

Bug Fixes
-----------
Fixed a ton of issues surrounding tribute/summon modification effects (Fishscales/Blood, modifying summon/tribute for turn, cards selecting only tribute/summon cards not selecting cards that cost 0 tributes/summons for the turn)


QoL
------
The Tribute and Summon keywords will no longer disappear from cards that have 0 tributes/summons during combat

Update: 17 Nov, 2019 @ 12:22pm

Content Updates
-------------------
Added 1 new Card - Junk Speeder

Removed relics: Ticking Clock, Soldering Iron, Ancient Flux Statue


Balance Updates
-----------------
Aqua Token now has a completely different effect

Iron Call now has a compeletely different effect

Deskbot001 now has a completely different effect

Jumbo Drill now has a completely different effect

Pegasus Railroad now has a completely different effect

Artifact Ignition now has a very different effect

Quillbolt Hedgehog now detonates instead of giving Flux, is now Uncommon

Deskbot007 now only deals damage once for each Artifact

Heavy Metal Raiders and Mech Support Armor effects changed to be more usable

7-Completed is now harder to activate

Bombchain (relic) now adds a random amount of tokens instead of a single random token


Bug Fixes
-----------
Fixed Z-ONE card name and description displaying as [MISSING_TITLE]/[MISSING_DESC]

Fixed Glitch orb crash on evoke

Fixed Glitch orb passive not Greasing all enemies

Wonder Garage: Made sure almost all instances of token creation during combat will now upgrade them with this power active

Fixed Aqua Dolphin

Drawing cards from specific rarities no longer can draw curses and statuses

Fixed crashes associated with Linkuriboh and the Millennium Puzzle+Millennium Symbol (w/ Machine Deck) generating random tokens


QoL
------
Added tooltips for some of the new keyword/new potion combos (Flux Potion, Solder Potion, Freeze Potions, etc.)

Added card glow to multiple cards with trigger effects

Frontline Observer card text is more dynamic, card no longer depends on magic numbers

Update: 14 Nov, 2019 @ 7:32pm

Fixed powers not applying to card text correctly bug

Update: 13 Nov, 2019 @ 7:40pm

Balance Updates
-----------------
Added a check to ensure no cards are infinitely upgradable

Electric Burst and Electric Orb pickup cause the other relic to not spawn (so you shouldn't be able to get both in a single run)


Bug Fixes
-----------
Fixed Slot Machine crashes (for real I swear this time)

Fixed Apoqliphort upgrade screen crash

Fixed Toon Defense, Dark Assailant, One For One, Deskbot001 having infinite upgrades