Slay the Spire

Slay the Spire

The Duelist
Showing 21-30 of 155 entries
< 1  2  3  4  5 ... 16 >
Update: 23 Jan, 2020 @ 9:02am

Content Updates
-------------------
Added 1 new Buff - Gravedigger (increases your Entomb effects similar to Dexterity or Electricity, can be generated randomly)


Balance Updates
-----------------
When you Entomb a card, it is now replaced in your deck with a new token - Zombie Corpse (0 energy - Zombie/Skill/Gain 1 Soul/Roulette: Draw 1 card)

Revive cost reduced to 3

All Giants are now Exempt

Call of Haunted magic num decreased to 2(3)

Pyramid Turtle is now Uncommon

Modified Haunted debuff logic slightly - Mortality will no longer appear from the "Gain 1/2 random debuff(s)" rolls, the 'Restrict Resummons' roll will now pull from a list of all resummoning related debuffs (instead of always giving Mortality, although Mortality is included in the list here)

Added several buffs to the random buff pool - Arcana, Tricks, Imperial Order, Obelisk, Strength Up, Future Fusion, Dragon Treasure, Turret Warrior, Ghostrick Mansion, Mako's Blessing, Overpowering Eye, Vines, Leaves, Seafaring, Vampire Retainer, Magicka, White Howling

Added several debuffs to the random debuff pool - Arcana loss, Blood loss, Fishscales loss, Blood Down debuff, Burning, Frozen, No Soul Gain debuff, Tricks loss

Removed Poison from random player debuffs pool

Some random buffs/debuffs are now filtered out of the respective random pools by your selected deck (i.e. Turret Warrior won't appear as a random buff unless using the Machine deck)

Shiranui Samuraisaga is now Rare, Block reduced to 11, Dex gain reduced to 2(3)

P.M. Captor damage reduced to 22, upgrade changed to damage +3, now requires at least 1 card in your Entombed list to play, and now Exhausts

Ghostrick Mansion now costs 2, upgrades to Innate, is now Uncommon

Challenge Mode 5: completely changed this level's effect - was "Start each run with 0 Gold", now is "Start each combat with a random debuff"

Challenge Mode 17: changed the way this effect works - previously this challenge level would disable non-Rest/Smith options from Rest Sites, now this level will randomly disable one of those two options at each Rest Site

Vampire Grace no longer is Exempt


Bug Fixes
-----------
Fixed resummons going in the wrong order, resummoned cards are now added to the end of the card queue instead of the front

Fixed Cemetary Bomb resummoning all types of cards instead of only monsters, and Exhausting when it should not

Fixed Gigaplant resummoning all types of cards instead of only monsters

Fixed logic bugs in determining the last card resummoned

Fixed Haunted not removing itself when it has 0 stacks

Fixed a MegaConfusion crash

Fixed Challenge Mode 13 not actually reducing Booster Pack size


QoL
------
Vampire Grace now glows gold when the damage effect is active

Added an extra in combat icon that enables you to view your Entombed cards during combat (eventually will move this to the Top Panel)

Added QTE Event actions to the top of the action queue, hopefully this will resolve some bugs with the numbers not appearing in their circles

Update: 21 Jan, 2020 @ 9:09am

Balance Updates
-----------------
Monster Reborn moved from Common to Rare

Parallel World Fusion cost increased to 2(1)

Patrician of Darkness is now a Vampire

Gambler's Chip chance to miss card obtain increased to 33%


Bug Fixes
-----------
Fixed a game crash the occured with Dragon Ravine

Fixed Power Metronome and Rare Power Metronome hard crashes

Fixed Shadow Vampire retaining when it should not be

Fixed Bonebrew, Soulbrew and Magical Cauldron appearing for non-Zombie decks

Fixed Legendary Ocean power description text

Fixed Lost World power description text

Update: 20 Jan, 2020 @ 10:16am

Content Updates
-------------------
Added 59 new Metronomes

Added 2 new Boosters - Rare and Uncommon variants of Metronome Booster

Added 1 new Starting Relic - Booster Pool Relic (only appears while boosters are enabled, allows you to view all currently available booster pack rewards)


Balance Updates
-----------------
Souls are now charged for each copy of a Zombie you Resummon

Metronome Deck can now receive Basic Packs as Booster rewards

Curse of Darkness now reduces Max HP by 2 on potion pickup

Vampire Dragon damage reduced

Fossil Skull Convoy cost increased to 2, is now Rare

Vendread Reunion cost decreased to 1, is now Uncommon

Vendread Striges is now Exempt

Shiranui Supremacy now Exhausts

Orb Metronome magic num reduced to 2

All Mayakashi monsters and Mayakashi Token are now Exempt

Mayakashi Winter is now Exempt

Archfiend Zombie Skull renamed Archfiend Skull, upgrade changed to reduced tribute cost

Tutan Mask upgrade changed to increased block

Decayed Commander base damage decreased

Endless Decay reworked slightly

Fossil Dragon stats modified slightly

Fossil Knight stats modified slightly

Fusion Devourer is now Exempt, tribute cost increased to 4(3)

Fusion Guard now can only resummon monsters

Various Ghostrick card stat adjustments

Hard Sellin' Zombie stats adjusted slightly

Instant Fusion is now Exempt

Mezuki is now Exempt

Ultra Polymerization no longer Retains

Underworld Cannon damage reduced to 25

Vampire Desire upgrade changed to add Retain

Vampire Dragon damage reduced

Vampire Grace is now Exempt, upgrade changed to add Retain

Wight Lady damage reduced slightly

Zombie Mammoth damage reduced to 40, base magic num increased to 7


Bug Fixes
-----------
Fixed Dragon Treasure and Beatraptor not being loaded into the game properly

Fixed card pool load/save issues that were causing some weird behavior with booster packs as well as with the card pool loading the proper cards for rewards

Fixed Orb Metronome not resummoning the proper amount of cards

Fixed an issue with Upgraded Metronomes not upgrading the resummoned cards properly

Fixed Blockman's attack option not having the proper description fields set

Fixed crossover crashes with The Animator

Fixed some issues with Orb Packs and Spire Packs (boosters) loading properly

Fixed an issue where the blue token colored temporary cards that use resummoning functions were triggering resummon effects`


QoL
------
Improved booster pack loading performance after each battle

The blue token colored cards no longer trigger resummoning VFX/SFX

Improved performance of Ojama Country and Ojama Yellow when their magic numbers are high

Reworded Curse of Armaments text

Improved animations for Metronome cards, Rainbow Medicine and Pharaoh's Blessing (no more seizures)

Improved performance of loading animations for animated cards

Card Pool Add relic no longer tries to let you put Curses/Statuses into the card pool

Card Pool Add relic no longer will allow you to add Hubris cards to the pool unless you also have Infinite Spire loaded

Metronomes are now counted towards the 'Active Cards' number seen in the config menu


Art/FX
--------
Improved Resummoning VFX, added flying purple orbs (more for bigger/higher cost cards)

Increased the volume on Resummoning SFX

Added relic art for Egg Token and Millennium Ring (relics) [thanks ascriptmaster!]


Card Pools
-----------
Metronome Pool: now only consists of 75 Metronomes + a 60 card basic pool

Update: 16 Jan, 2020 @ 1:13pm

Bug Fixes
-----------
Fixed small Revive logic bug

Fixed Avendread Savior not applying debuff

Update: 16 Jan, 2020 @ 12:22pm

Content Updates
-------------------
Added 1 new Card - Skull Conductor

Added 2 new Nameless Tomb Cards


Balance Updates
-----------------
You may now only Revive from a maximum of 5 cards at a time, so if you have more than 5 cards Entombed you will choose from 5 random Entombed cards

Revive now costs 5 Souls

Removed P.M. Captor from Zombie Deck, switched out for Tutan Mask

Removed Castle Walls from Zombie deck, switched out for Archfiend Zombie Skull

Removed Sparks from Zombie deck, switched out for Skull Conductor

Robbin' Zombie, P.M. Captor, Tutan Mask stats and effects changed

Book of Life lost a lot of benefits that you used to get from Upgrading the card, and no longer Upgrades the generated custom card

Soul Release effect has been significantly changed to match the new Revive costs

5+ Souls at the start of turn now adds a random Zombie to your Graveyard, instead of a random Undead card

Scapeghost is now Exempt, upgrade changed from +1 Intangible to -1 turns on debuff

Ryu Kokki stats modified slightly

Lich Lord can no longer be Entombed or Revived

Reduced the siphon amount on all siphon/attack Vampire cards

Reworked Ojama Pajama to not be as strong, now also has Purge

Monsterbox (relic) no longer spawns on Challenge Mode or while playing the Exodia Deck


Bug Fixes
-----------
Fixed crossover mod issues with: Hubris, The Animator

Fixed Metronome crashes

Fixed Atomic Scrap Dragon and Cyber End Dragon crashes

Fixed Ojama Country not Exhausting

Fixed Tribute to Doomed only allowing Zombie resummons and not using its magic number to actually allow you to select extra cards (when applicable)

Fixed all the different versions of Kamion having different names

Fixed Vendread Reorigin not being added to the game properly (and as a result, turning into Madness in your deck)

Fixed Super Strident Blaze glowing gold when you had no orbs

Fixed Immortal generating wayyyy too much energy

Fixed Spear Shellfish triggering its damage effect on itself

Fixed Electric Key save/quit cheese

Fixed Custom Resummon Cards showing up in rewards

Fixed Large Booster potion trying to put way too many cards in your hand

Fixed Entomb Token always Entombing 0

Fixed special Monster Egg's magic number (the one generated by the relic)


QoL
------
Updated to the latest versions (internally) of the following mods: basemod, StSLib, The Animator, Infinite Spire, The Gatherer, Replay the Spire, Hubris

Reworded Ojama Pajama card text to match newer card jargon

Reworded Entomb keyword text slightly

Improvements to Entomb/Revive logic


Art/FX
--------
Updated red color for Special cards to be darker and cooler

Added unique custom color just for Custom Resummon cards


Card Pools
-----------
Basic Pool (zombies): removed Tutan Mask and Flute of Kuriboh, added P.M. Captor and Ghostrick Renovation

Zombie Pool: added Skull Conductor, removed Ghostrick Renovation

Update: 14 Jan, 2020 @ 12:45pm

Beta Changes (since 3.407.1)[pastebin.com]

Main Changes (since 2.878.0)[pastebin.com]

Future Updates (post v3.407.3)[pastebin.com]

Update: 14 Jan, 2020 @ 12:21pm

Update: 14 Jan, 2020 @ 6:54am

Update: 13 Jan, 2020 @ 6:46pm

Content Updates
-------------------
Added 1 new Relic - Grave Token


Balance Updates
-----------------
Armored Zombie block decreased to 6

PM Captor damage decreased to 12, base cost reduced to 2, upgrade changed to damage+4, no longer Purges on use

Switched out 1 copy of Armored Zombie and Clown Zombie from starting Zombie deck for 1 copy of Castle Walls and Sparks

Re-enabled the ability for Book of Life to Entomb custom cards

Return to Doomed upgrade changed, now the base version creates copies of the first monster resummoned and the upgraded version will create copies of the first card (of any kind) resummoned

Reviving Vendread/Vampire/Shiranui/Ghostrick/Mayakashi monsters will now increment their subtype counters (as if they were played normally)

Blood Sucker no longer summons

Burning Skull Head cost reduced

Enma Judgment rebalanced slightly

Ghostrick Socuteboss damage increased, tribute cost decreased

Mispolyermization upgrade changed

Robbin' Zombie rebalanced slightly

Shiranui Spectralsword rebalanced slightly

Shiranui Spectralshade rebalanced slightly

Vendread Houndhorde now summons 1 less

Vendread Striges damage decreased slightly

Wightprince rebalanced slightly


Bug Fixes
-----------
Fixed an issue with effects triggering twice on card use (ie Nob's enrage was triggering twice on Skills)

Fixed Tsukahagi card values and actually implemented the card properly

Fixed Battle Fusion checking for the first resummoned monster instead of the first monster played

Fixed Return to Doomed not ever finding a card for Resummon

Fixed some instances of resummon selection screens not including enough (or any) cancel options to make it through the effect

Fixed Soul combat icon text

Fixed an issue with the Entombed list loading cards it shouldn't through save/quit

Fixed an issue with the Entombed, monsters player, spells played, traps played lists peristing across runs

Fixed an issue with monsters/traps/spells played during the run list being saved to during combat (now saved after combat to prevent cheesing with save/quit)

Fixed issues with Vendread Reunion selection screen

Fixed Ghostrick Witch not having an upgrade

Fixed Goblin Zombie exhausting your entire draw pile

Fixed Parallel World Fusion resummoning from your discard pile instead of your Graveyard

Fixed Shallow Grave not resummoning only Zombies

Fixed anti-Resummoning debuff power descriptions

Custom Resummon Cards should now be properly recreated inside the Entomb list, with all the attributes you actually chose


QoL
------
Vendread monsters now glow gold when they will trigger Vendread Reunion

Improved Tribute to Doomed logic


Art/FX
--------
Added new Resummoning VFX and SFX

Update: 12 Jan, 2020 @ 12:11pm

Content Updates
-------------------
Added 1 new Card - Ghostrick Mansion

Added 1 new Relic - Ghost Token


Balance Updates
-----------------
Shallow Grave now Upgrades to 0 cost

You may now Entomb only cards that you have not already Entombed

Factory of 100 Machines changed from Fleeting/obtain card -> Exhaust/add card to hand

Temporarily removed the ability for Book of Life to Entomb custom cards


Bug Fixes
-----------
Fixed various anti-Resummoning effects that were not preventing Resummons properly

Fixed Absorb Fusion allowing any kind of card to be Resummoned

Fixed Shallow Grave card text

Zombie subtype counters are now reset properly at the end of each run

Custom Resummon Cards should now be possible to properly Resummon, both from your Entombed list and normally

Entombed cards are not saved on the Entomb effect, but rather only at the end of combat now (to prevent cheesing with save/quit)

Vastly improved Shiranui Supremacy logic

Made improvements to Book of Life selection screen logic and card text

Fixed an issue that was causing Electricity to effect Factory of 100 Machines twice


Art/FX
--------
Added new Power Wall (card) art


Card Pools
-----------
Standard Pool: added Vendread Charge, Instant Fusion, Fusion of Fire, Fusion Weapon

Standard Pool: removed Harmonic Waves, Sword of D. Soul, Advance Force, Ojamuscle