Slay the Spire

Slay the Spire

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The Duelist
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Language : English
File Size
Posted
Updated
352.119 MB
4 Mar, 2019 @ 11:27am
27 Aug @ 11:41am
155 Change Notes ( view )

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The Duelist

Description
Discuss the Duelist Mod on Discord[discord.gg]

View Duelist Metrics and Run Log[www.duelistmetrics.com]

If you'd like to make a donation to me to support the mod and metrics server costs: Paypal[www.paypal.com]

Introduction
The Duelist mod adds a new playable character, Yugi Moto. Yugi has an expansive set of 1400+ new cards, all adapted from real Yu-Gi-Oh! cards. This mod also adds 80+ new relics and 50+ new potions. None of the content added with this mod should affect the base game, and none of the relics or potions are added to the shared pool (i.e. they are only obtainable when playing as The Duelist), with the sole exception of the Millennium Puzzle which may show up for other characters.

Adds additional content when running Challenge the Spire, and of course, Googly Eyes!

This is a work in progress, and there will likely be some bugs and minor issues. I will do my best to address any unforeseen problems that arise, and of course I will be doing my own continued playtesting and debugging. Expect frequent updates. My contact information is listed at the end of this description if you would like to reach me directly with issues/feedback/bug reports/suggestions/hate mail. Thanks for playing!

Gameplay Mechanics
Summoning & Tributing
When you play lower cost/power monsters with the Summon keyword, you gain stacks of summons equal to the number found on the card, up to a certain maximum number. The default maximum is 5, but this number can be increased via card effect. Having a lot of summons allows you to play more powerful monster cards with the Tribute keyword. To play a card with the Tribute keyword, you will need to have at least as many summons as the number found on the card. For example, in the starting deck you find the monster cards 7-Colored Fish, which has the text 'Summon 1', and Summoned Skull, which has the text 'Tribute 1'. In this example, if you have 0 summons, you would need to play 7-Colored Fish first to stack up 1 summon, and then you would be able to play Summoned Skull which would consume that 1 stack you just created with 7-Colored Fish, leaving you again with 0 summons.

Resummon
There is a similar keyword called 'Resummon' that allows you to replay monster cards for 0 energy. When you Resummon a monster, that monster will trigger all effects triggered when originally playing the card, except that Tribute monsters will not consume any summons and are played completely for free. To be clear, monsters with the 'Summon' keyword WILL summon additional monsters when resummoned, but monsters with the 'Tribute' keyword WILL NOT tribute when resummoned. All other card effects (damage, block, channel orbs, etc.) should trigger normally. Untargeted resummon effects that pull targeted monster cards will target random enemies.

Increment
The 'Increment' keyword signifies that your maximum number of summons will increase (for combat) by the number found on the card. For example, Kuriboh has the text 'Increment 1'. When you play Kuriboh, you will be able to summon 6 monsters at one time without tributing any first, instead of the usual of 5. Increments certainly stack, so if you play multiple copies of Kuriboh in the same battle, you can raise your max summons even further. There is no limit to how high your maximum summons can be.

Monster, Spell, and Trap Cards
All Duelist cards are of type Monster, Spell or Trap. This change is somewhat cosmetic only - and by that I mean that every card is also either an Attack, Skill or Power. The new card types used by this mod are for thematic flavor and gameplay reasons only. For example, some cards will specifically trigger effects regarding Monster cards. You should look at the type listed on the card in this situation. Conversely, some enemies may trigger effects when you play non-Attack cards. You should look at the picture shape of the card in this situation, as any card that is technically an Attack will still have the diagonally-cut squarish shape found on Attack cards in the base game. Duelist cards that are technically Skills will still have rectangular shaped card images, Powers will still be circular, you get the idea. The base game types (Attack, Skill, Power) and Duelist types (Monster, Trap, Spell) are not associated in any way. For example, there are Attack Monsters, Skill Monsters, Power Monsters, Attack Spells, Skill Spells, Power Traps, etc.

Custom Orbs
There are 30+ custom orbs added with this mod. I don't believe it will be possible to channel these orbs outside of using the Duelist character though. Some may be channeled directly via card effect, others may only be channeled indirectly via random effects.

Mod Options
Getting to Mod Options
From the main menu: Mods -> Duelist Mod -> Config. The config button is on the bottom left, near the return to main menu button

Remove all Toon/Ojama/Exodia cards
This option will remove all Toon/Ojama/Exodia cards from your card reward and shop pools. Selecting this option during a run will reset your card pool, which may change which random archetype cards are in your pool.

Unlock All Decks
Allows you to select any starting deck at the character select screen. Your score is still tracked in the background. All the decks are always unlocked for custom runs.

Challenge Mode
Makes the game harder in various ways without directly altering any specific card effects. Primarily, Millennium Puzzle special effects are turned off and replaced with Explosive Token summons. You also cannot play summon monsters in this mode unless you have enough summoning slots empty.

Flip Tags
This option, when selected, will change cards to instead be tagged as Attack/Skill/Power. Turning the option off will re-enable Monster/Spell/Trap tags on the cards. Card colors are never altered.


Creator Information
Thanks for playing the Duelist! Please let me know if you have any feedback or bug reports!
You can find a more detailed description of my mod in my GitHub readme if you are interested.

Email: nyoxidestsmods@gmail.com
Discord: Nyoxide#3464
Source Code[github.com]
Popular Discussions View All (29)
227
7 Apr @ 12:47am
PINNED: Known Issues
Nyoxide
44
16 Mar @ 3:56am
PINNED: Ideas & Suggestions
Nyoxide
3
3 Dec, 2023 @ 1:43pm
Favorites and more deck save slots (for Dev).
riomarbastos
1,528 Comments
Nyoxide  [author] 26 Sep @ 12:44pm 
@Calliope and @Dz_Nutz25 - you may need to give the JVM more memory. You can check the duelistmod discord, there's a pinned post in one of the channels explaining one way to do this. It's somewhat dependent on your operating system though. I'm not sure why some players have to do this, but the mod does consume a good amount of extra memory when you're running it. I'll also note that the first time you load the mod it may take an extended amount of time to load due to some server requests that are made, so if you're closing the process instead of waiting, try giving it some more time.

@sandpitturtle3333 - I can take a look into this, but generally cross mod compatibility is a bit limited. I'll see if there's something in my code that is causing issues though. It might take a little while for this to be fixed but I'll see what I can do.
sandpitturtle3333 23 Sep @ 8:31am 
Anyone know why Risk Of Relics Mod and the command artefact not working is happening? Trying to pair it with the Duelist Mod but no packs let you choose, in the past it DID use to work but this was some time ago.
Risk Of Relics will still work with normal card rewards and also those with Corrupt The Spire.
Calliope 20 Sep @ 12:48pm 
@Dz_Nuts25 Did you ever find out why? this is like the only character I wanted and I have the same issue.
Skrrrrr_JP 16 Sep @ 11:41pm 
日本語を希望する
Nyoxide  [author] 27 Aug @ 11:44am 
Updated to v4.1.1: Minor update with a few bug fixes and improvements. See patch notes for more details.
igor.greshnikov 17 Aug @ 1:02am 
аээмм можно на русском ?
Dz_Nutz25 13 Aug @ 2:07pm 
why wont the game launch? once i launch the game and go threw the manager it just loads a black screen till i have to close it, b4 anyone ask i only had the mod and its requirements eneabled. this is the only mod i have this issue with any other that iv tried fires up perfectly
Popcandy 7 Aug @ 10:36pm 
Is there a way to choose your deck when using the Tower Together mod?
Shadowwolf 19 Jul @ 5:37am 
tiananmen square
Costin 16 Jul @ 8:41am 
korean plz T.T