Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS-2023]StarCraft II - Protoss Purifier Civilization
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Update: 3 Mar, 2019 @ 5:18am

Upgrade Tree of Immortal is finished, and here are details:

Stage I
Dragoon Sketch - +1 Movement, +10 Combat Strength when defending
Singularity Charge - +1 Range
Resonance Circuit - +7 Combat Strength

Stage II
Firm Shield - +10 Combat Strength as defender, gain resistance on nuclear blast/fallout by 15%/25%.
Phase Disruptor - +5 Combat Strength[Newline]+15 Combat Strength vs. district defense.
Shadow Cannon - Gain 75 against-air Combat Strength

Stage III
Front Vanguard - +7 Combat Strength, +25 Combat Strength as defender.
Stalker - +1 Movement, ignore cliff walls and could move after attack.

Stage VI
Prisimus - +1 Movement, gain resistance on nuclear blast/fallout by 20%/30%. Aura - Your units within 2 tiles gain +10 Combat Strength as defender.
Omegius - +1 Attack charges, gain resistance on nuclear blast/fallout by 20%/30%. Aura - Your units within 2 tiles gain +4 Combat Strength.

And Value Balance Changes:
1) Purifier Conclave provides 25%/25% boost on Production/Experience units it trains, and provide +5 loyalty for its city each turn.
2) Immortal requires 2 Uranium to produce and 4 oils/turn to maintain.

Update: 3 Mar, 2019 @ 5:14am

Update: 25 Feb, 2019 @ 5:03am

Purifier is a highly industrialized future civilization whose citizen are all self-intelligence-developed AI characters image whose prototype are all from champions and greatpeople across the Protoss history. With machine and cybernet, all these virtue and legacy are preserved and carried on. Thus, Purifier keeps all essence and fruit on culture, tradition, technology of whole Protoss golden periods, which brings Purifier powerful advantage in production and technology development and boosts its leaders comprehensive advantage in reaching victory by both peace , or war methods.

This mod provides en_US and zh_Hans_CN language supports now.

For a brief quick overview, major unique items of Purifier civilization and current available leaders, Probius and Talandar, are listed below.

Civilization Ability:
Cyber Amalgamation
Idustrial and Campus gain +1 base yield bonus from each adjacent district.Each trade route towards your city with complete industrial/campus building of every upgrade level gains cumulative +1 production/+1 science, while destination city gains extra gold.

Civilization Unique Building - Robotics Facility
Specialty building replaces armory with extra +2 science at cost of +25% production demand, unit trained in this city gain +25% training-production and +1 Movement.
However, provides NO experience bonus for military unit.
Provides +2 citizen slot and +1 GreatEngineer point.

Leader - Probius
Leader Ability - Operation Master
Builder and Settler have -20% Production demand and gain bonus of +1 Movement and +2 Sight. When you finish tech-research on machinery, steampower, combustion, your Builder and Settler gain another +1 Movement from each respsectively.
Your city gains extra +0.3 per-population-yield-bonus on all Production/Gold/Science yields when its centre locates on plot holds visible resoource, and additional +0.7 per-population-yield-bonus on Production/Gold/Science when the resource type is bonus/luxury/stragetic respectively.

Leader Unique Building - Assimilator
Specialty building replaces factory with 2 production and gold outcome consist with its production at cost of +15% Production cost.
When powered, each plot holds resource with improvement in your city tiles generates extra +1 Production, Gold, Science .

Leader - Talandar
Leader Ability - Tactical Cyberweb
All your military units receive +1 Combat Strength from each other military unit of yours within 1 plots-range as aura-buff.
Complete Technology research on Military Engineering, Military Science, Robotics, Advanced AI, will increase effect range of Tactical Cyberweb by 1 plot respectively.

Leader Unique Building - Purifier Conclave
Special building replaces military academy with +50% Production demand.
Provides 2 palace greatwork slots, +2 general and +2 admiral points each turn, +35% Production and +35% experience for all military unit trained in this city.
This city receives +7 loyalty each turn, and gains +0.5 per-population-yield-bonus on Culture/Science when city loyalty is full.

Leader Uniqe Unit - Immortal
Uniqeue specialty future land combat unit serves as reliable bombard fire support with unique special promotion tree.
Has +15 Combat strength when defending, and could fire after move.
(Pardon me here that promotion effects of Immortal is not finished yet, I will complete it sooner~)


You may learn more details in game.

Still quite work remained to do in model art, audio, copywriting in this mod, and as a novice it may cost me periods of time to complete these parts.
Besides, any suggestions for mod design or balance are welcomed.

Wish you enjoy nice games.

Update: 18 Feb, 2019 @ 1:43pm