Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[GS-2023]StarCraft II - Protoss Purifier Civilization
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18 Feb, 2019 @ 1:43pm
6 Nov, 2023 @ 1:48pm
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[GS-2023]StarCraft II - Protoss Purifier Civilization

Description
Introduction
Purifier Civ based on Protoss Purifier Camp from StarCraft II the Bilzzard Entertainment product.

2021 Early Summer Update, feature alternations, new UB for Probius, and 1 new leader Warbringer.
2023 winter Update, enhances on Talandar and Warbringer.

3 leaders, Probius, Talandar, Warbringer, are available now.


Civilization Ability - Cyber Amalgamation
Idustrial-Zone and Campus grant +1 Amenity, and gain an extra minor Production / Science adjacency bonus from each adjacent district.
For each tier, buildings in the Industrial / Campus district in your city grant ALL arrival Trade routes in owner city cumulative Production / Science, while this city receives extra Gold income from international-arrival Trade routes in turn.

Civilization Unique Building - Robotics Facility
Unique building replaces armory, grants +10% production towards ALL unit trained in this city and permanent +1 Movement.
However, provides NO experience bonus for military unit.
+2 citizen slot, +1 GreatEngineer point and +1 GreatScientist point.

Leader Probius
Leader Ability - Managexpert
Builder and Settler receive +10% Training Production and gain extra +1 Movement and +1 Sight at the begin of game, and another +1 Movement and +1 Sight from tech Machinery, Steampower, and Combustion, respectively.
Your improvements with resource yield extra +1 Production and +1 Gold.

Unique Building - Assimilator
Yields more Production and extra Gold equal to production of owner industrial zone.
When powered, each plot holds resource with improvement in owner city yields extra +2 Production and +2 Gold, and Production demand on Strategy Resource for units trained in this city reduced by 50%.

Unique Building - Pylon
City center special building, unique to Probius.
Provide owner city an extra minor adjacency bonus for its special districts, and +2 Power after electricity is unlocked.

Leader - Talandar
Leader Ability - Tactical Cyberweb
Each of your military and religious unit grants +1 Combat Strength and +10% experiance accumulation to ALL your other units of these types within 2 plots-range when its OUT-OF your territory, and additionally +1 Combat Strength and +10% experiance accumulation to ALL your other military units in your territory when its IN your territory.
Complete research on MILITARY_SCIENCE, ROBOTICS, ADVANCED_AI will increase effect range by 1 plot respectively.

Unique Building - Purifier Conclave
Special building replaces military academy. +2 Amenities for your cities within 6 tiles.
Provides 2 palace greatwork slots, +2 general and +2 admiral points each turn, +25% Production and +25% experience for all military unit trained in this city.
+4 Production and +4 Science from each Relic, Music, Writing Great Work in owner city.
Keeps owner city always loyal, enemy spies operate at 4 levels below normal in owner city.

Unique Unit - Immortal
Information Era siege unit unique to TALANDAR, replaces ROCKET ARTILLERY.
Serving as ultimate heavy fire bastion, is definitely the ultimate nightmare of enemy defenses.
Could launch WMD.

Leader - Warbringer
Leader Ability - Forge Of War
Military and Religious units receive +1 Strength for each District in the training city and World wonder belongs to you respectively.
Encampment, Aerodrome, and Spaceport gain extra district yield of +1 Science and +1 Production from each adjacent district.

Unique Building - Robotics Bay
Campus specialty building replaces RESEARCH_LAB, yields extra production equals to district Science adjacency bonus.
Grants military units trained in owner city extra +4 Combat Strength and 1 free promotion choice when powered.
Grants +25% Production for training units, +100% Production to GIANT DEATH ROBOT and WMD in owner city, and another +100% if city is powered.
Popular Discussions View All (2)
3
12 Jan, 2023 @ 11:07pm
提两点小建议
0
24 Dec, 2023 @ 10:20pm
发现bug
Interesting!
69 Comments
Nightmare576 2 Aug, 2024 @ 7:28am 
I feel like the Purifiers would make more sense as an Industrial City state, with a bonus simalar to Cardiff or maybe giving Suzerains a unique unit. Something like a sentry? idk
DieEvenHarder 24 Jun, 2024 @ 10:53am 
I think the probius improvement passive is
A: bugged
B: I am misreading/misunderstanding how it works
C: Typo(s) due to translation.
Interesting! 26 Dec, 2023 @ 5:41am 
发现bug
作者您好,我发现了一个bug,使用风云变幻(未使用迭起兴衰,不清楚情况),升级了钢铁科技以后,市中心就找不到水晶塔的建造选项了,无法建造新的水晶塔了,请问能否修复一下,谢谢大佬
Agt_FireHawk 25 Jul, 2023 @ 3:59am 
最近一次更新后文明能力介绍丢失了一部分,如果可以的话请修复
Noraura Rana 19 Jan, 2023 @ 4:18pm 
好像看懂了?。。。。在requirement里面设定了一个满足条件 REQUIREMENT_PLOT_ADJACENT_TO_OWNER
Noraura Rana 19 Jan, 2023 @ 4:08pm 
作者,请问,你是怎么做到限制叠力距离的?我试着抄写了一下你的叠力modify,基本跟高卢差别就是在于没有用高卢的那个MODIFIER_PLAYER_UNIT_ADJUST_COMBAT_FOR_NUMBER_NEIGHBORS(因为会强制调用高卢的战斗预览文本嘛)
而是使用了MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER, 弄完后确实是能使用,不过就是距离是无限制的,就 我看了半天也没看懂作者你是怎么做到限制距离的,可以教一下吗
12 Jan, 2023 @ 8:52pm 
更新内容直接看作者列的mod简介啊(汗),作者把能力小修了一下。
fado 12 Jan, 2023 @ 6:56pm 
今天更新内容是什么啊
2 Oct, 2022 @ 10:09am 
强度真没问题(用我神征服100+场的经验保证),原版飞天文明能力简单粗暴的科工加成工辅可以对比日本和德国,配合普罗比斯bt的领袖能力无敌。而原版征服使用标准的小马早战征服套路,老马砍小马再配合石弩。强度对比原版文明塔兰达尔也能排入第一梯队(毕竟大哥仅凭1速5力的加成就能早战强度仅弱于t0的拜占庭了)就算是早期塔的战术数据网加力加经验也不逊色其多少,大后期更是可以将叠力之王的能力发挥出来(虽然没有大后期)个人非常喜欢这个设计,反而战争使者的能力让我这个叠力强迫症非常难受。。。
2 Oct, 2022 @ 9:33am 
老鸽子你快回来,后期水晶塔造不了了(大悲)另外不朽者的火箭炮模型好违和,建议不朽者和巨像都先用GDR的模型顶着得了。