Age of Empires II (2013)

Age of Empires II (2013)

Independent Architecture and Units for 5.8 by Omkar
目前顯示第 11-20 項,共 32 項
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更新:2019 年 3 月 27 日 @ 上午 11:29

Added some missing SLPs..

更新:2019 年 3 月 26 日 @ 下午 5:40

Fixed some instances where the new UU graphics didn't work properly.
Heroes now use regional graphics. (Another big change)

更新:2019 年 3 月 25 日 @ 下午 12:48

Another big update, added support for IU support for Elite UUs with new Golden graphics for them created by me...
In order to make some old UU reskins work for elite graphics you need to add 990000 to the original SLP. Contact me if you have any troubles.

更新:2019 年 3 月 9 日 @ 下午 9:28

Fixed some terrain bugs. Thanks to Saint_Micheals who helped me figure it out.

更新:2019 年 3 月 7 日 @ 上午 5:11

Added IU support for Battering Ram, Capped Ram, Siege Ram, Mangonel, Onager, Siege Onager, Scorpion and Heavy Scorpion
IU help text updated.

更新:2019 年 3 月 4 日 @ 上午 6:01

Updated IU help list.txt to include the new 23rd region

更新:2019 年 2 月 23 日 @ 下午 7:50

Fixed a bug in Incan Llama bonus.

更新:2019 年 2 月 22 日 @ 下午 7:07

Fixed Mongolian Cannon Galleons using Spanish Sails.

更新:2019 年 2 月 22 日 @ 上午 5:37

Due to popular demand, Independent monks have been added again like in the old IA. The same 4 monks from the older version, on the basis of religion, christian, islamic, asian and mesoamerican.

As I have warned before, it comes at a cost. AI becomes a little weak for the civilization with new monks. In order to balance the AIs, all civilizations have been treated with the same treatment. Every civilization now uses a monk with new unit ID. Because of this, AI now treats the monks as military units(for all civilizations) rather than monks so their effectiveness may reduce. If you need regional monks on HD version you will have to do this sacrifice.

Let me know what you think about this big change......

更新:2019 年 2 月 20 日 @ 下午 9:43

Fixed viking halberdiers, Halberdiers decay, Spearman decay, and Elite Skirmisher decay using Hun graphics