Age of Empires II (2013)

Age of Empires II (2013)

Independent Architecture and Units for 5.8 by Omkar
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更新: 2019年3月27日 @ 11時29分

Added some missing SLPs..

更新: 2019年3月26日 @ 17時40分

Fixed some instances where the new UU graphics didn't work properly.
Heroes now use regional graphics. (Another big change)

更新: 2019年3月25日 @ 12時48分

Another big update, added support for IU support for Elite UUs with new Golden graphics for them created by me...
In order to make some old UU reskins work for elite graphics you need to add 990000 to the original SLP. Contact me if you have any troubles.

更新: 2019年3月9日 @ 21時28分

Fixed some terrain bugs. Thanks to Saint_Micheals who helped me figure it out.

更新: 2019年3月7日 @ 5時11分

Added IU support for Battering Ram, Capped Ram, Siege Ram, Mangonel, Onager, Siege Onager, Scorpion and Heavy Scorpion
IU help text updated.

更新: 2019年3月4日 @ 6時01分

Updated IU help list.txt to include the new 23rd region

更新: 2019年2月23日 @ 19時50分

Fixed a bug in Incan Llama bonus.

更新: 2019年2月22日 @ 19時07分

Fixed Mongolian Cannon Galleons using Spanish Sails.

更新: 2019年2月22日 @ 5時37分

Due to popular demand, Independent monks have been added again like in the old IA. The same 4 monks from the older version, on the basis of religion, christian, islamic, asian and mesoamerican.

As I have warned before, it comes at a cost. AI becomes a little weak for the civilization with new monks. In order to balance the AIs, all civilizations have been treated with the same treatment. Every civilization now uses a monk with new unit ID. Because of this, AI now treats the monks as military units(for all civilizations) rather than monks so their effectiveness may reduce. If you need regional monks on HD version you will have to do this sacrifice.

Let me know what you think about this big change......

更新: 2019年2月20日 @ 21時43分

Fixed viking halberdiers, Halberdiers decay, Spearman decay, and Elite Skirmisher decay using Hun graphics