Garry's Mod
Anti-Noclip Field
Mostrando 31-38 de 38 aportaciones
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Actualización: 30 AGO 2013 a las 4:07 p. m.

- Added ConVar: sv_anti_noclip_field_maxsize 128-2048 (Default: 512)
It allows you to change the max size of the fields, already placed ones will be clamped too.
- Added two shapes:
* Pyramid
* Cone
* These are mirrored against the ground, so they are actually more like crystals.
- Fixed the Wire input/output being inverted and broken.

Actualización: 30 AGO 2013 a las 11:35 a. m.

- Fixed lua error: lua/autorun/ancf_init.lua:326: Tried to use a NULL entity!
- Fixed lua error: lua/autorun/ancf_init.lua:4: attempt to call field 'AddWorkshop' (a nil value)

- It errors when your GMod is outdated now, update your GMod if you have this error!

- Props that are physgunned into fields will get frozen now.

Actualización: 15 AGO 2013 a las 5:10 p. m.

- Changed downloads

Actualización: 14 AGO 2013 a las 7:14 p. m.

- Fixed lua error: lua/entities/sent_anti_noclip_control/init.lua:41: attempt to call global 'Wire_TriggerOutput' (a nil value)

Actualización: 14 AGO 2013 a las 4:49 p. m.

- Added shape options:
* Cube
* Sphere
* Cylinder
* more to come...
- Made the whole field visible when you enable the drawing.
* They are models now
- Added explaining tooltips to tool options.

- Fixed lua error: lua/entities/sent_anti_noclip_field/shared.lua:103: attempt to call method 'IsPlayerHolding' (a nil value)
- Recoded the in-field detection to be faster and to support the new shapes.

Actualización: 9 AGO 2013 a las 6:00 p. m.

- Added vehicle entering block
- Fixed an e2 exploit and a physgun exploit

Actualización: 5 AGO 2013 a las 11:42 a. m.

- Fixed some errors and the tool is working again.

Actualización: 31 JUL 2013 a las 3:02 p. m.