Stellaris

Stellaris

Living Space (legacy - 2.3)
Visar 21–30 av 63 poster
< 1  2  3  4  5  6  7 >
Uppdatering: 4 jun, 2019 @ 9:39

Compatibility for 2.3
Removed changes to orbital habitats, since paradox overhauled them with this latest patch.

Uppdatering: 26 maj, 2019 @ 21:19

Attempted to force AI to build only one of each kind of habitat. Testing is extremely slow, so this has only been minimally tested.

Uppdatering: 25 maj, 2019 @ 9:40

Fixed leisure districts so that Warrior Culture provides duelists there as well.

Uppdatering: 23 maj, 2019 @ 10:58

Just fixing errors...

This time I REALLY fixed the rare crystal mining tech not appearing when you had a rare-crystal asteroid habitat in your empire...

Also, I added in a couple of missing gridbox icons for habitat housing.

Uppdatering: 5 maj, 2019 @ 5:38

Fixed the rare crystal mining technology again... more thoroughly this time.

Uppdatering: 5 maj, 2019 @ 5:23

Fixed the rare crystal technology not appearing when a country owns a rare crystal asteroid habitat.

Uppdatering: 27 mar, 2019 @ 7:53

Updated Holo-theatres to include Duelists.

Uppdatering: 14 mar, 2019 @ 8:11

Updated the error text for colonization limit on planetary habitats decisions.

Uppdatering: 7 mar, 2019 @ 13:58

Made grid boxes different colors.

Uppdatering: 7 mar, 2019 @ 13:14

All habitat types now share a single 10-pop requirement colonization limit.
Updated building overrides to 2.2.6 versions.
Added conversion code, so districts change on ownership change.