Garry's Mod
Quake 2 SWEPs
Visualizzazione di 1-10 elementi su 25
< 1  2  3 >
Aggiornamento: 25 ago 2024, 6:17

- Added NPC support
- Added "toggle map pickups" option
- Fixed bugs with BFG projectile
- Removed maps from this addon

Aggiornamento: 18 ago 2024, 15:34

- Added optional muzzleflash
- Added spawnicons for pickups
- Added custom ammo types: Cells, Slugs, MagSlugs
- Ported actual Q2 code for view bobbing
- Brought back original Ion Ripper sounds

Aggiornamento: 11 mar 2024, 13:47

- Fixed lua error with explosion effects
- Moved player jump sound to OnPlayerJump hook

Aggiornamento: 30 set 2020, 5:26

- Fixed some particles not working in multiplayer
- Redone worldmodels

Aggiornamento: 29 set 2020, 7:19

Fixed projectiles be able to touch triggers (lol)

Aggiornamento: 23 set 2020, 23:18

- SWEP code improvements from 2015 (BFG and Chaingun particularly)
- More faithful weapon behaviour
- Redone some animations
- New particle effects
- Explosion sprite from Q2 RTX
- Item pickups compatibility with DyaMetR's Quake 2 HUD
- Removed old ugly HUD
- Updated q2dm1 from 2015
- Bugfixes

Aggiornamento: 25 gen 2015, 12:20

- Added holster anims
- Added weapon bobbing
- Added particles (thanks to Airppa)
- Added material glow blink
- Added weapon autoswitch (thanks to SladeXanthas)
- Player sounds now depend on playermodel
- Improved BFG
- Improved Machinegun recoil
- Many other improvements
- Bugfixes

Aggiornamento: 3 apr 2014, 13:27

- Fixed game crash if client doesn't have addon
- Small improvements

Aggiornamento: 3 mar 2014, 4:49

Updated blaster projectile; small bugfixes

Aggiornamento: 23 feb 2014, 2:52