Total War: WARHAMMER II

Total War: WARHAMMER II

Improved AI Skill Selection
Viser 1–10 av 24 bidrag
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Oppdatering: 23. aug. 2021 @ 7.06

Large update:
- changes to mounts (see new description)
- changes to campaign skills (see new description)
- various improvements to magic, better seperation between lord and hero casters
- various improvements and tweaks that I discovered along the way

Oppdatering: 17. aug. 2021 @ 6.37

Went over the entire mod and fixed lots of oversights and mistakes.

Oppdatering: 16. aug. 2021 @ 1.42

- added a variety of skill synergies to help the AI progress through their skill lines
- Beastmen will focus more on army and less on campaign skills which may or may not help them to survive
- Norsca and Vampire Counts got a couple of army skill selection tweaks

Oppdatering: 12. aug. 2021 @ 3.57

- removed some restrictions for Tomb King LL unique skills
- Teclis should more likely pick his Arcane Phoenix mount once it unlocks

Oppdatering: 6. aug. 2021 @ 12.37

Oppdatering: 3. aug. 2021 @ 13.34

Small tweaks to Thorgrimm, Empire Captain and Wood Elf characters.

Oppdatering: 26. juli 2021 @ 23.50

Updates for all of the content that wasn't covered already:
- Tweaks for the Dwarf Rework and new content including the new skills for Grombi and Belegar
- Tweaks for the new skills for Volkmar, Vlad, Isabella, Heinrich Kemmler, Throgg and Wulfrik

Oppdatering: 25. juli 2021 @ 4.09

Tweaks to the new Lizardmen content.

Oppdatering: 23. juli 2021 @ 14.03

Significant improvements to all of the Beastmen content.
Added rules for the Lore of Wild, which didn't have any in vanilla or this mod. Whoops.
Couple minor tweaks.

Oppdatering: 12. des. 2020 @ 14.40

Updated the Wood Elf content of the patch