Sid Meier's Civilization V

Sid Meier's Civilization V

Fallout Equestria - City States
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Aggiornamento: 10 mag 2014, 1:19

City States
+ Neighwhere
+ Chicacolt
+ Salt Cube City
+ Road Town

Other
+ 3 Artworks by Pantzar - http://pantzar.deviantart.com/
+ Trivial fixes.
- Changed status from beta to stable.

Aggiornamento: 15 mar 2014, 11:45

Now works as intended with other mods and original City States. No more "red walls" or ERROR messages.

Aggiornamento: 25 ago 2013, 8:44

+ New Pegasus

Changed the mod status to Beta.

Aggiornamento: 21 ago 2013, 17:05

Another fix for Chapel.

Aggiornamento: 20 ago 2013, 15:33

Bugfix for Chapel (unable to open City State popups after clicking chapel).

Bucklyn Cross splash image fixed.

Aggiornamento: 15 ago 2013, 13:10

Aggiornamento: 15 ago 2013, 12:27

City States
+ Colts Wells from Gaia Prevalis

Other
+ The first custom background image on city state popups.
+ Placeholder for missing images
+ Popups now have a short description instead of displaying the city state name the second time.
+ City states use MILITARYAISTRATEGY_NEED_NUKE. They may build nukes but will not use them. I'm feeling good about them using nukes in future updates.

Aggiornamento: 3 ago 2013, 15:23

Fixed Glyphmark.
It's now properly listed as cultural city state.

Aggiornamento: 1 ago 2013, 12:43

Minor changes in AI flavors. Since i update the mod anyway, i decided to include two new settlements which where originally planned for the real update: Verges and Forum.

Glyphmark now has the european art style. The roman art style is now "Traditional Zebrican" exclusive.


Because it led to some misunderstanding: The settlements do have the nuke flavor, but will not actually build nukes. CIV5 doesnt allow city states to do that. However, i think settlements like Fillydelphia or Forum should be able to reach out for nuclear weapons. I will look into this issue, maybe i can do something about it.

Aggiornamento: 29 lug 2013, 12:15

First public release.