Sid Meier's Civilization V

Sid Meier's Civilization V

Fallout Equestria - City States
Показване на 1 — 10 от 12 постъпления
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Обновление: 10 май 2014 в 1:19

City States
+ Neighwhere
+ Chicacolt
+ Salt Cube City
+ Road Town

Other
+ 3 Artworks by Pantzar - http://pantzar.deviantart.com/
+ Trivial fixes.
- Changed status from beta to stable.

Обновление: 15 март 2014 в 11:45

Now works as intended with other mods and original City States. No more "red walls" or ERROR messages.

Обновление: 25 авг. 2013 в 8:44

+ New Pegasus

Changed the mod status to Beta.

Обновление: 21 авг. 2013 в 17:05

Another fix for Chapel.

Обновление: 20 авг. 2013 в 15:33

Bugfix for Chapel (unable to open City State popups after clicking chapel).

Bucklyn Cross splash image fixed.

Обновление: 15 авг. 2013 в 13:10

Обновление: 15 авг. 2013 в 12:27

City States
+ Colts Wells from Gaia Prevalis

Other
+ The first custom background image on city state popups.
+ Placeholder for missing images
+ Popups now have a short description instead of displaying the city state name the second time.
+ City states use MILITARYAISTRATEGY_NEED_NUKE. They may build nukes but will not use them. I'm feeling good about them using nukes in future updates.

Обновление: 3 авг. 2013 в 15:23

Fixed Glyphmark.
It's now properly listed as cultural city state.

Обновление: 1 авг. 2013 в 12:43

Minor changes in AI flavors. Since i update the mod anyway, i decided to include two new settlements which where originally planned for the real update: Verges and Forum.

Glyphmark now has the european art style. The roman art style is now "Traditional Zebrican" exclusive.


Because it led to some misunderstanding: The settlements do have the nuke flavor, but will not actually build nukes. CIV5 doesnt allow city states to do that. However, i think settlements like Fillydelphia or Forum should be able to reach out for nuclear weapons. I will look into this issue, maybe i can do something about it.

Обновление: 29 юли 2013 в 12:15

First public release.