Sid Meier's Civilization V

Sid Meier's Civilization V

Fallout Equestria - City States
Näytetään 1–10 / 12
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Päivitys: 10.5.2014 klo 1.19

City States
+ Neighwhere
+ Chicacolt
+ Salt Cube City
+ Road Town

Other
+ 3 Artworks by Pantzar - http://pantzar.deviantart.com/
+ Trivial fixes.
- Changed status from beta to stable.

Päivitys: 15.3.2014 klo 11.45

Now works as intended with other mods and original City States. No more "red walls" or ERROR messages.

Päivitys: 25.8.2013 klo 8.44

+ New Pegasus

Changed the mod status to Beta.

Päivitys: 21.8.2013 klo 17.05

Another fix for Chapel.

Päivitys: 20.8.2013 klo 15.33

Bugfix for Chapel (unable to open City State popups after clicking chapel).

Bucklyn Cross splash image fixed.

Päivitys: 15.8.2013 klo 13.10

Päivitys: 15.8.2013 klo 12.27

City States
+ Colts Wells from Gaia Prevalis

Other
+ The first custom background image on city state popups.
+ Placeholder for missing images
+ Popups now have a short description instead of displaying the city state name the second time.
+ City states use MILITARYAISTRATEGY_NEED_NUKE. They may build nukes but will not use them. I'm feeling good about them using nukes in future updates.

Päivitys: 3.8.2013 klo 15.23

Fixed Glyphmark.
It's now properly listed as cultural city state.

Päivitys: 1.8.2013 klo 12.43

Minor changes in AI flavors. Since i update the mod anyway, i decided to include two new settlements which where originally planned for the real update: Verges and Forum.

Glyphmark now has the european art style. The roman art style is now "Traditional Zebrican" exclusive.


Because it led to some misunderstanding: The settlements do have the nuke flavor, but will not actually build nukes. CIV5 doesnt allow city states to do that. However, i think settlements like Fillydelphia or Forum should be able to reach out for nuclear weapons. I will look into this issue, maybe i can do something about it.

Päivitys: 29.7.2013 klo 12.15

First public release.