Forts
[UNSUPPORTED] Tons of Cannons
Showing 21-30 of 89 entries
< 1  2  3  4  5 ... 9 >
Update: 21 Mar, 2021 @ 4:50am

- Update 1.02:

- Improved the effects for Smoke Cannons, and reduced their impact force.

- Made Leech Cannons rebound when they land, sending a projectile directly back at you delivering the stolen resources on collision. It also does damage.

Update: 20 Mar, 2021 @ 1:10pm

- Update 1.01b:

- Made Smoke cannons more reliable and effective; the smoke now obstructs more and have a larger effect. Reduced the damage they deal.

- Added the ability to change explosion distance to Smoke cannons.

Update: 20 Mar, 2021 @ 6:44am

- Update 1.01a:

- Removed unintended incendiary effect from Heavy + Ultra Smoke cannons.

Update: 20 Mar, 2021 @ 1:33am

- Update 1.01:

- Added the Cannon Workshop, a tier 1 tech required for Small Cannons.
- Made the Cannon Facility now require this new tech.

Small Cannons can be built with the Cannon Workshop placed, Heavy and Ultra Cannons can be built with the Cannon Facility placed.

You do not need any other tech than that.

Update: 19 Mar, 2021 @ 4:15pm

- Update 1.0:

This is it. The biggest update the mod has ever received, and likely every will receive. Here is what it contains:

- Complete rework of the Normal (Now called Small) Cannons;
- Damage reduced by 30%
- Reload reduced by 30%
This is to make them behave more like mid tier weapons
- Brand new design to fit the Heavy Cannon redesign
- Size reduced; they now fit in a 2x2 square spot

- Rebalanced Explosive Cannons (shorter splash distance, higher splash damage)
- AP Cannons reworked; less penetration and no device/weapon damage bonus, but they now explode inside to cause splash damage

- Nerfed Heavy and Ultra Corrosion cannons. Also made Ceramic Armour counter them.

- Added an Ultra variant for every cannon type which had yet to receive one.

- Reworked Swarm (now called Missile) cannons.

- Six new cannon types;
- APCR Cannons - Work like the old AP cannons did; high penetration, strong device and weapon damage, low structure damage. However, the difference is they penetrate further and pierce shields, but do less device/weapon damage.
- Lightning Cannons - Projectile splits up, allowing for surface damage with emp and incendiary effects. Use the reticule to control the distance at which they split up. If they split too close to fully split up, damage is more direct but covers less area.
- Smoke Cannons - Create smoke effects that blind and distract the enemy. With Moonshot enabled, they also block construction and repair.
- Leech Cannons - Drain the enemy of resources when they hit. Good for punishing enemies who tank.
- Transfer Cannons - Transfer resources to the fort you shoot; fire cost is equal to the amount given + a small cost. Don't miss as then your resources are lost.
- Vulcan Cannons - Rapid fire cannon akin to a beefier minigun. Great against bracing, exposed devices; less so armour and shields.

- Through deletion of unneeded files, and compression of all mod files that could be compressed, the mods size has been reduced from around 170mb to 48mb. Enjoy way quicker download and update times!

This update is the last major update, possibly the last update ever. This mod has so much in it that adding more isn't an easy task. Enjoy the new stuff!

Update: 8 Mar, 2021 @ 9:35am

Update 6.8:

- Added two new Ultra cannons; the Ultra Heat and Ultra Plasma cannons

- Reworked Heat cannons to be more unique and similar to real life HEAT projectiles in behaviour

- Changed the colour scheme for Corrosion cannons to dark yellow/green to make them more distinct from Impact Cannons

- Fixed inconsistencies with Ultra Cannon recoil force, and also fixed their fire effect sprites (some were darker than normal)

Update: 3 Mar, 2021 @ 10:57am

Update 6.7:

- Buffed penetration of Razor Cannons. Slightly nerfed the damage.

- Added a new cannon: the Ultra Corrosion Cannon.

Update: 27 Feb, 2021 @ 8:24am

Update 6.63:

- Fixed the crash caused by Heavy Implosion Cannons

- Added some improved details to the Heavy Cannons

Update: 25 Feb, 2021 @ 10:25am

Update 6.61:

- Increased recoil for Ultra Razor Cannon; it was rather weak. Also nerfed its damage since it was too op.

- Increased penetration for Ultra AP Cannon.

- Added more detail to the Razor Cannon strings.

Update: 25 Feb, 2021 @ 9:54am

Update 6.6:

- New Cannon! The Razor Cannon! It is similar to the Shotgun Cannon but has fewer projectiles, no splash and doesn't reflect off of shields. But the hallmark of it is the fact it has penetration; it will penetrate and evenly damage a section of structure.

- Decreased drag of Shotgun Cannon projectiles so they do not drop so much in the air.