Stellaris

Stellaris

Expanded Megastructures and Technology
Showing 31-40 of 154 entries
< 1  2  3  4  5  6 ... 16 >
Update: 5 Mar, 2024 @ 2:54pm

Update: 29 Feb, 2024 @ 5:31pm

1.6.3
Updated for 3.11
Additions:
- Hull techs now increase by 25% instead of 10%

Update: 21 Dec, 2023 @ 9:29pm

1.6.2
Additions:
- 4 new repeatable technologies

Update: 17 Dec, 2023 @ 11:32pm

1.6.1
Additions:
- Updated tooltips of origins

Tweaks:
- Hive Queen jobs no longer give society research
- Hive Queen origin now gives +1 official starting level

Update: 30 Nov, 2023 @ 12:46pm

Fixed missing dark matter armor.

Update: 27 Nov, 2023 @ 3:41pm

Update: 25 Nov, 2023 @ 4:51pm

Update: 18 Nov, 2023 @ 7:56pm

1.6
Updated for 3.10

Additions:
- Restored vassal technologies
- Leader capacity techs unlocks a new policy allowing you to further specialize

Update: 15 Sep, 2023 @ 5:59pm

1.5
Updated for 3.9
Additions:
- Shroud Patron ship components buffed
- AI won't build habitats in systems with less than 4 deposits or habitable planets

Tweaks:
- Reduced tracking from new sensors
- Enigmatic Decoder gives +7% tracking and accuracy
- Adjusted modifiers from patron auxiliary components
- Rebalanced jobs from habitats

Removals:
- No longer changes habitat upgrades

Update: 12 Jul, 2023 @ 9:44am