Star Ruler 2

Star Ruler 2

Tactical Paradigms
Showing 1-6 of 6 entries
Update: 31 Dec, 2020 @ 9:35pm

Fixed advanced beam laser being default unlock.

Update: 26 Jul, 2019 @ 1:36pm

BUGFIX: Adds default "No Paradigm" option so it's possible to not have a paradigm after clicking another.

Update: 17 Jan, 2019 @ 3:16pm

Added Energy-specialists, that get a very cheap variant of the fusion generator and impressive beam lasers.

Update: 16 Jan, 2019 @ 3:07pm

Fixed unique tag conflicting with FTL drives, updated description, and minor UX changes.

Update: 15 Jan, 2019 @ 12:42pm

Added Shielders: Their unique shield generator resists up to 25% of incoming fire, their unique flagship integrity field generators behave much like nanomesh but require power, benefit from shield capacity upgrades, and have a bit of intrinsic health, and unlocks a unique shield harmonizer with flat 10% superior effects to the base model.

Update: 14 Jan, 2019 @ 2:29pm

Initial upload includes the "Warband" paradigm, which emphasizes support- and raid-heavy fleets.