Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Housing from improvements
Showing 11-20 of 22 entries
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Update: 12 Nov, 2019 @ 12:56am

* Removed possible lags when update data on tile yields changed.

Update: 16 Oct, 2019 @ 12:53am

* Fixed bugs with wrong Turns Until Growth and Growth Threshold display.

Update: 1 Oct, 2019 @ 9:32am

* Minor changes to previously added fix of a bug with wrong turns until growth calculation when growth threshold is less than 0,01.
* Fixed a bug whith wrong Growth Threshold display.

Update: 19 Sep, 2019 @ 1:07pm

* Fixed crash issue.

Update: 11 Sep, 2019 @ 2:02am

* Update for September 2019 game version - 1.0.0.341.

Update: 21 Aug, 2019 @ 12:24pm

* Fixed housing for Monasteries in Gathering Storm.

Update: 30 Jul, 2019 @ 3:10am

* Updated modinfo to properly work with Rise and Fall and Gathering Storm Expansions.
* Fixed bug whith wrong turns until growth calculation when growth threshold <= 0. Fixed only for CityPanel and CityPanelOverview. CityBanners still show wrong values in these cases.

Update: 24 Jun, 2019 @ 10:43am

* Update for June 2019 game version - 1.0.0.328.

Update: 6 Apr, 2019 @ 7:47pm

* Fixed Seasteads and Golf Courses weren't counted when calculating housing from improvements.
* Fixed described bug function to correctly calculate housing for cities with the same IDs.

Update: 3 Apr, 2019 @ 9:02am

* Update for April 2019 game version - 1.0.0.314.