Killing Floor 2

Killing Floor 2

CZ2 KF-CANALS
Mostrando 1-5 de 5 aportaciones
Actualización: 29 OCT 2019 a las 13:00

Actualización: 16 ENE 2019 a las 14:46

Known issues
-Still some minor pathing issues with Zeds (Not major as it doesnt effect game to much)
-Splattermaps (Some arent optimized to be beside each other so blood is cut off)

Fixes And Updates
(1/16/2019)****
-Added precomputed visibility volumes for more FPS and better gameplay
-Added more destructable lights
-Fixed some lights that casted bad shadows
-More blocking volumes so players dont exploit
-Moved a trader's location
-Added warehouse spawner
-Reverb Volumes for added sound fx

Actualización: 12 ENE 2019 a las 23:06

Actualización: 9 ENE 2019 a las 20:58

Known issues: (1/9/2019)
-Precomputed visibility (Havent even started working on it)
-Still some minor pathing issues with Zeds (Not major as it doesnt effect game to much)
-Lighting may look out of place (Planning on making every light on the map distructable instead of just some)
-FPS Performace
-Splattermaps (Some arent optimized to be beside each other so blood is cut off)


Fixes And Updates
(1/9/2019)***
-Fixed some AI pathing issues walking through glass and falling.
-Fixed some more AI pathing so they dont cut coners and fall of the map every time.
-Tweaked more lighting
-Added better blocking volumes so people move around map nice and smooth
-Added more spawnpoints all over the map (Nice distribution of zeds) :^)

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Previous notes

(1/7/2019)**
-Little changes in lighting and light maps
-Overhual on Pathnodes (Remade the majority of them)
-Added a secret room
-Updated some materials (Wall Material changes)
-Added more decorations
-Added sounds and effects all over the place

(1/4/2019)*
- Fixed a lot of issues with lighting and lightmaps
- Tweaked AI pathing so they dont turn around and go another direction while following.
- Added more objects for map look
- Added smoke effects and other effects to set the mood
- Added more blocking volumes so you dont get caught on common objects around the map
- Overall map performance is improved

Actualización: 7 ENE 2019 a las 20:20