Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Warship (Team Objective)
Showing 1-10 of 38 entries
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Update: 1 Sep, 2019 @ 4:35pm

Update: 30 Jul, 2019 @ 4:27pm

add my random warship track (done)
arm the warship with my new canon scripts (done)
make it do damage to the enemy warship (done)
add more sounds (done)

Update: 29 Jul, 2019 @ 7:19pm

find any map packages linked to my map and destroy them.. aka remove them. Errors that show up on the server log. (done)

Update: 29 Jul, 2019 @ 1:24pm

add my Warship to Warship battle introduction scene (done)

Update: 29 Jul, 2019 @ 1:13pm

Update: 15 Jul, 2019 @ 5:56pm

install my firing canons on the warship! (done)

make a warship whole row of canons firing script. Trigger activated.. (done)

Update: 15 Jul, 2019 @ 5:02pm

Update: 12 Jul, 2019 @ 11:41pm

add the teleport material back in (done)
add in Main gate objective (done)
add in the Objective stages... (done)
add in the door objectives in inner game unlocking. (done)
add in more sounds (done)
cut all the oceans sounds back so can hear your footsteps again (done)
add in my cage of help me's. (done)
add in Capture laughs (done)

Update: 5 Jul, 2019 @ 11:48pm

reconnect warship server client scripts to arty (done)
update the teleport's (done)
add trigger based Hud to teleport (done)
clean up Kismet (done)

Update: 26 Jun, 2019 @ 1:30pm

reupload the server scripts + plus delete the one connected to the warship firing. (done)