Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Warship (Team Objective)
Showing 31-38 of 38 entries
< 1  2  3  >
Update: 29 Apr, 2019 @ 4:36pm

Update: 29 Apr, 2019 @ 5:38am

add in Capture the canon objective (done)
add a new spawn tower by the canons (done)
Update the capture platform (done)
add another sailing sound (done)
reconnect the sailing warship (done)

Update: 29 Apr, 2019 @ 4:16am

Update: 28 Apr, 2019 @ 9:22am

add 3 new sounds, seagulls, ocean, and teleport hum (done)
develop the top of the fortress (done)
add more mountains, much bigger ones (done)

Update: 26 Apr, 2019 @ 9:13pm

move capture flags to front of the top (done)
adjust the pregame voices (done)
update the canons (done)
add sailboat flank spawn under the canon wall (done)
add in a spike pit trap (done)
add a dragon sound to the fire trap (done)

Update: 11 Apr, 2019 @ 4:52pm

3rd stage update.

add ambient sound nodes for the pregame voices.. (done)
add in random war cries (done)
look for a drowning ship sound file of men screaming and bells ringing.(done)
delete all the bots (done)
Capture point on roof of castle (done)
Switch the peasant over to Mason side (cut?)
add teleport in a dome inside the castle to access the roof (done)
sink a warship ... add huge explosion graphics hit to the deck and let it sink slowly (done)
add bluish/grey fog (done)
dress up the outer Castle (done)
add the teleport inside the castle gates (done)
build access to the other castle --make it a spawn out. (done) (see video)
add a secret teleport (done)
install interactive doors to the secret teleport
install lightning (done)
install warship firing sounds and flashes.. delete the treb balls. (done)
add some cliff winds (done)

Update: 4 Jan, 2019 @ 5:17pm

Update: 4 Jan, 2019 @ 5:17pm