Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

The Battle of Moor (HARDCORE)
Showing 41-50 of 59 entries
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Update: 24 Dec, 2018 @ 11:25pm

fix the chimney to the pub (done)

Update: 24 Dec, 2018 @ 3:32pm

Fix pub table in air..(done)
fix the scafold out back crooked (done)
add candle to the pub tables. (done)
add another weapon to the pub (done)
add a peasant bartender-- & add a text (done)
add back entrance to the pub & docks (done)
add a 30% healing wine to the pub (done)
add peasant to the holdout loft. hiding there. & add text (done)
add working doors to the front pub (done)
add a fireplace to the pub and a chimney and add chimney smoke (done)
make dog barking 2x louder (done)
fix poleaxe on the warship (done)

Update: 23 Dec, 2018 @ 9:24pm

change battlecry to an order (done)
Fix space betteen the rock (done)

Update: 22 Dec, 2018 @ 12:29pm

Change pub bad decoration to a warship picture (done)
Add War axe to holdout house instead of knives (done)
add alternate way out of warships.(done)
change the pub music to the new irish pub sounds (done)
add more to the pub (done)
build a better loft staircase (done)
fix ladder to lookout (done)
move the knives to top of lookout. (done)
turn off pregame bots for LTS. But leave the villagers (D
close off the upper village to LTS & TDM--now just eyecandy.(done).
add a fallen tree to moor bridge (done)
put the old floor back in the ship.(done)
build a loft in the pub (done)

Update: 20 Dec, 2018 @ 2:11pm

Fix the beam sticking out of floor in the pub. (done)

add my moneestary scafolds to reach the top of the pub tower. (done)

Update: 20 Dec, 2018 @ 11:51am

add a crossbow to the holdout loft (done)

Fix AI bot on the docks--broken paths. (done)

Make wine cart bigger. (done)

Fix ammo box mace pickup in holdout. Make it easier. (done)

add another pickup to wine cart. (done)

add a 3rd warship that can shoot canonballs over moor (done)

add more wooden boards to the deck behind the pub to make it look flat (done)

add 2 dead cow pulling cart (done)

Update: 20 Dec, 2018 @ 8:35am

add a 3rd warship that can shoot canonballs over moor (done)

add more board to teh deck behind the pub to make it look flat (done)

Update: 19 Dec, 2018 @ 2:04pm

add my monestary scafolds to pub to reach the top.

Make house on Agatha hill a little taller (done)

add more picups to the house holdout (done)

Add lighting to the pickups, too (done)

Build a 'lookout tower' at the Agatha house holdout so inside you can get on teh 2nd level rafter (done)

add flapping flags sound (done)

Update: 18 Dec, 2018 @ 9:50pm

add more canon fire against mason treb (pregame show). (done)

add a mason burning trebuche. (done)

add my Fallen lords mud pit back in on the mason side. (done)


add in some Warship pickup arsenal. (done)

add in pickups to Agatha holdout. (done)

Update: 18 Dec, 2018 @ 10:01am

Add 1 archer bots for each side.....(gave masons 2) to play round 1 as a story introduciton, along with 3 bot travelign with a wine and sword shipment (done)

Add a bunch of 'help me' and an explosion from Warship intro sounds, along with a battlecry! (done)

Fix the rocks by the treb. (done)

Smooth a slope out by treb way to village. (done)

Smooth the village access by treb into access for Agatha. (done)

Transform map into a village.. (done)

Transfer my AI from Fallen lords 3 map. (done)

Add scripts for peasant bots to move. Leave 1 bot in place to guard his cart.(done)