Stellaris
Extra Buildings - Upgrades
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Aggiornamento: 5 ott 2022, 15:23

Aggiornamento: 16 mag 2022, 15:14

Version 1.9a
Fixed some localisation errors

Aggiornamento: 15 mag 2022, 3:08

Version 1.9
Updated to 3.4

Aggiornamento: 27 feb 2022, 6:29

Version 1.8a

Updated to 3.3

Aggiornamento: 26 nov 2021, 16:51

Version 1.8
Tweaked balance and changed everything to match 3.2
Removed the Habitat/Ring World unique version of the Mine building.

Changed some building names, this would cause inconsistent naming between languages so I scrapped most of the translations I had been given, anyone interesting in providing translations add me on discord @Thane-Stus#0893 or here on steam.

Aggiornamento: 24 apr 2021, 18:43

Version 1.7

Updated to 3.0
Job counts have been tweaked to match the job progression present in 3.0, this means fewer overall jobs
Removed the Habitat unique variant of the Power Plant
Renamed Geothermal Power Plant to Power Plant

Aggiornamento: 17 nov 2020, 23:14

Version 1.6b

Updated to 2.8

Aggiornamento: 8 giu 2020, 0:47

Version 1.6a

Fixed some AI weight stuff (Thanks Pordy)

Aggiornamento: 16 mag 2020, 22:38

Version 1.6

Updated to 2.7
Added new unique mineral and energy credit buildings for habitats and ringworlds.
Mineral building is less effective on habitats that are not built on a mineral deposit.

I have switched to using the nexus to archive old versions of my mods so you can get the 2.6 version here[www.nexusmods.com] if you need it.

Aggiornamento: 26 mar 2020, 2:16

Version 1.5

Updated to 2.6
2.5/2.4 compatible version here https://gtm.steamproxy.vip/workshop/filedetails/?id=2035773258