RimWorld

RimWorld

Common Sense
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Update: 30 Apr, 2024 @ 3:57am

[Auto-generated text]: Update on 4/30/2024 1:57:53 PM.

1.2.8
- fixed settings not showing number options;
- added new option "optimal patching". It supposed to mimic what OwlChemist's fork did. Simply put, when option is toggled on, game doesn't patch in disabled options when restarted. Credit to OwlChemist where it's due;
- did some other stuff you probably won't notice;

Update: 29 Apr, 2024 @ 11:22am

[Auto-generated text]: Update on 4/29/2024 9:22:23 PM.

1.2.7+
- updated last version of the mod for 1.4 version of the game. Managed to leave debug messages;

Update: 28 Apr, 2024 @ 8:40am

[Auto-generated text]: Update on 4/28/2024 6:40:17 PM.

1.2.7
- fixed an option "to respect inventory capacity" not saving;

Update: 25 Apr, 2024 @ 12:48am

[Auto-generated text]: Update on 4/25/2024 10:48:43 AM.

Secondary change to force an update. Bad and good dlls had the same size. Changed dll's file size just in case that's what workshop gives a damn about.

Update: 25 Apr, 2024 @ 12:16am

[Auto-generated text]: Update on 4/25/2024 10:16:41 AM.

Changed change.log in the mod folder just so workshop will have to update the mod.

Update: 23 Apr, 2024 @ 1:42pm

[Auto-generated text]: Update on 4/23/2024 11:42:19 PM.

Stable. Unsafe patching is unsafe...

Update: 23 Apr, 2024 @ 12:58pm

Reverted. Crashes?

Update: 23 Apr, 2024 @ 12:51pm

[Auto-generated text]: Update on 4/23/2024 10:51:09 PM.

1.2.6
- thanks to contributor named 无声飞雪 I've managed to get an insight into issue related to "staning still" when an option to prefer spoiling ingredients is enabled. Made a fix, should work?

Update: 19 Apr, 2024 @ 12:31pm

[Auto-generated text]: Update on 4/19/2024 10:31:32 PM.

1.2.5
- further changes to previous update, it didn't do all the checks required. Not sure if it fixes anything though.

Update: 18 Apr, 2024 @ 1:42pm

[Auto-generated text]: Update on 4/18/2024 11:41:57 PM.

1.2.4
- made some changes to how ingredients are looked for. I dislike that pawns usually consider only a heap of things close to each other and disregard other items that are on the same stack or in the same shelf group. I've added an experimental feature to check ALL items in the same stockpile as the starter ones. It should improve how pawns look for "about to spoil" ingredients.