XCOM 2
Mitzruti's Perk Pack
Showing 71-80 of 161 entries
< 1 ... 6  7  8  9  10 ... 17 >
Update: 3 Mar, 2021 @ 8:47pm

Fire Focus grants half the focus when killing something with the lost headshot effect. (rounded)
Parivir Blade skills (skyfury, shimmering, lifethread, hoarfrost) now share charges.
Changed free grenade abilities to benefit from light ordnance.
Fixed a bug that prevented flashbangs from benefiting from DeadlyHaze and Shellshock.
Pathfinder Stun Mines, Pipe Bombs and Tactical X4 detonations also now benefit from DeadlyHaze and Shellshock.
Advice now grants a larger crit bonus to the user's bondmate.

Added 39 new abilities.

Update: 15 Feb, 2021 @ 4:35pm

Fixed a crash when used with Extended Explosive Tweaks.
MultiHook no longer hijacks PoweredGrapple. *confetti*
IsmsRecon: cone size is now configurable.

Update: 7 Feb, 2021 @ 6:37pm

Adjusted a default setting, that will cause a number of special shots to be unusable while disoriented.
Fixed IsmsScoutVision disabling Blindside.
Fixed a slot assignment issue with some potential cross-class abilities.
DeadExplosion, Fireball: projectile FX improvement.
Chaining Jolt now uses unique damage tags. I've reduced the damage at higher tiers.
Chain Discharge now uses unique damage tags, but the damage is unchanged at this time.
Added Compatability with CX Gremlin Revamp. Gremlin damage tags will be applied appropriately.
Adjusted a couple of Grimy's AP Costs so that they extend the normal AP Cost. This will allow the abilities using them to properly interact with other things that require the ability to have an AP cost.
Obtenebration's vision penatly changed from a flat value to a PostMult. This makes it less awful in situations where other effects are reducing vision.
Storm Force: damage bonus reduced, but will now round instead of truncate, so it shouldn't be a big output change.
Unwavering and BarrierCharger: maximum armour/shield restore is now configurable (default unlimited)
FullAssault: now does all its damage as a single massive hit. DoubleGrip still scales up, but other skills might not.
43 new abilities.

Update: 26 Jan, 2021 @ 3:01pm

Fixed the Add Mana Cost hook not working.
The Patch Focus Cost hook should also now work. although there aren't a whole lot of abilities that will function properly without normal templar focus.
Fixed Ghost Pack not granting conceal.
Fixed various redscreen errors.
Water Focus now recovers slower at higher focus levels. (good for frequent use of lower-cost abilities, poor for high-power ones)
Added a bunch of abilities to the cross-class arrays.

Added MZWindFocus (recover focus when dashing) and MZVoidFocus (large initial pool, no inate recovery)

Update: 19 Jan, 2021 @ 7:06pm

fixed IsmsScoutVision overwrting ScoutPack instead of being it's own perk. woops.

Update: 19 Jan, 2021 @ 12:58pm

NBKGrandFinale now retains concealment on a kill.
Blindside/Upside now also apply to vektor rifles.
Absorbed Kiruka's localization change for Storm Force.

Added 3 new abilities: IsmsUpside, IsmsScoutVision, MZNoMercy.
No points for guessing what they're for.

Update: 18 Jan, 2021 @ 10:29am

Attempted fix for gunpoint disappearing when dual wielding pistols because reasons?
Fixed Caster Gauntlets not having damage arrays for some abilities.
Lowered Priority of Light Ordinance. Might enable it to boost ammo of grenades added by abilities?
Voltaic Arc now uses a unique damage tag.
High Voltage's damage bonus is now halved on Voltaic Arc.
Dark Sword, Holy Explosion moved to FocusMelee Ability Set.
Fixed Pocket Flamer only having one charge.

Added 43 new abilities. 20 of which are ported from Isms' Rogue Class.

Starting from this update, highlander is now required.

Update: 5 Dec, 2020 @ 9:40pm

Slight nerf to bonecrusher range. it's still a bit better than faceless scything claws.
Added MZDivingSlash for Gria Ravager adjustment.

Update: 28 Nov, 2020 @ 8:58pm

the list of effects GrimyExecute grants it's damage bonus against is now configurable.
recoloured BloodPillar's Pillar
removed the idle sound from MZPillar and BloodPillar.

extra cross class abilities can now be controled by a single handy bool.

Update: 28 Nov, 2020 @ 8:57pm