Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's High Elf Sea Patrol
Showing 21-30 of 33 entries
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Update: 5 Oct, 2019 @ 10:18am

- refined the very basic patrol stance with more tooltips and effects.

Update: 3 Oct, 2019 @ 7:58am

- Further tweaks in main chain growth contributions.
- Roc riders have 0 capture points as per flying units rules.
- Internal: raised priority of ocean climate until there’s a bug fix in another mod.
- Initial cooldown fixes so the Oceanid doesn't go wild instantly.

Update: 2 Oct, 2019 @ 11:52am

- further reduced growth.

Update: 1 Oct, 2019 @ 1:26pm

Aislinn campaign and stuff.
https://www.patreon.com/posts/30411758

Update: 11 Sep, 2019 @ 7:31am

- Fixed the Seahelm’s self skills to use two-pointers instead of three-pointers.
- Updated to use the new charbound horde assignment system.
- Sea Lord Aislinn available for custom battle!
- Will complete the campaign-side after the dust settles. His mounts may or may not be final too.
- Roc Riders now fire more visible projectiles.
- Internal: armour keys are now the streamlined custom ones.
- Internal: updated vortex table.
- Internal: updated unit special abilities table.

Update: 17 Apr, 2019 @ 8:11am

bump for P&W.

Update: 31 Dec, 2018 @ 2:42am

- removed testing bed with normal units as generals for CB.
- reduced the additive -50% replenishment from Mathlann to a more workable -20%.

Update: 10 Dec, 2018 @ 2:18am

- Fixed level requirement for the Roc mount.
- Silver Helms are much better and cheaper.
- Sea Company is slightly cheaper in MP.

Update: 24 Nov, 2018 @ 5:11am

- Replaced replenishment effect on the flotilla chain for one that always works.
- Renamed the latter with "Constant -".

Update: 16 Nov, 2018 @ 11:40am

Followup to TTC update to make it work with fleets.