Space Engineers

Space Engineers

AwwScrap
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Actualizare: 22 sept. 2021 @ 11:16

Mod Version: 2.1 [Released 22 Sep 2021]

  • Pushed loading out to a later stage
  • Added some log outputs just in case for debug / troubleshooting purposes

Actualizare: 21 sept. 2021 @ 22:16

Mod Version: 2.0 [Released 22 Sep 2021]

  • Full rewrite of the mod
  • Now supports Industrial Overhaul
  • Everything except a few base definitions are calculated in code now, including (but not limited to) returns, volume, mass, compatible refineries, and production time
  • Speaking of production time... it's a thing now! Scrap will take 75% of the time it takes to make an item to break it back down
  • More things I probably forgot!

Actualizare: 10 ian. 2021 @ 8:56

Version 1.6.2:
- Added all 3 Storage Shelves from Wasteland to a block ignore list (they will return the actual components, not scrap)

Actualizare: 15 iul. 2020 @ 16:54

Version 1.6.1:
- Reverted the basic refinery efficiency change. It was making the large refinery obsolete early game.

Actualizare: 22 mai 2020 @ 18:20

Version 1.6.0:
- Added new icons to scrap! Thanks Arstraea for the awesome work :D
- Moved the scrap refining on the SKIt to it's own tab
- Changed basic refinery base efficiency to be inline with other refineries (was 70%, now 100%)
- Readjusted Mass and Volume for all scrap; they are now properly set to 70% of the base components original values

Actualizare: 22 apr. 2020 @ 12:40

Version 1.5.0:
- Added Mass and Volume too all scrap. They are set to 75% of the base components original values.

Actualizare: 19 apr. 2020 @ 17:13

Version 1.4.4:
- Added Support for Tiered Tech Blocks; currently not being converted to scrap

Actualizare: 19 ian. 2020 @ 15:35

Version 1.4.3:
- Added Better Scrap Recycler Support

Actualizare: 26 nov. 2019 @ 19:25

Version 1.4.2:
- Added compatibility for Splitsie's 'Survival Less Likely' refinery definitions and Defense Shields emitters

Actualizare: 26 nov. 2019 @ 13:54

Version 1.4.1:
- Added Girder scrap to the SKit and EWE