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The 50% makes sense it would break with IO... Smelter smelts silicon, Refinery smelts gold, and nothing smelts Polymer since it's an intermediate product. I'm guessing the Prototech one does both silicon and gold, so it hits the 50%.
If nothing matches at least 50%, does it use the highest? If so, that would have worked before the Prototech update, and would explain why it broke recently.
cheers, and thanks for maintaining your mods/responding
Is this new to the newest SE update, or has this been an ongoing issue? I've not heard of it before, which leads me to think it's a new issue.
ScrapMassScalar is the ratio of scrap mass to component mass.
ScrapProductionTimeScalar is the ratio of scrap production time to component production time.
ScrapVolumeScalar is the ratio of scrap volume to component volume.
ScrapUnknownItems determines whether to set an unknown item to generic scrap or return the unknown item to the player (unaltered).
SurvivalKitRecycling determines whether the Survival Kit is allowed to process scrap or not.
// User set settings
public static float BaseAwwScrapScalar = 0.9f;
public static float ScrapMassScalar = 0.80f;
public static float ScrapProductionTimeScalar = 0.75f;
public static float ScrapVolumeScalar = 0.70f;
public static bool ScrapUnknownItems = true;
public static bool SurvivalKitRecycling = true;
Looking through the logs, it looks like some scrap got assigned to the prototech refinery, and nowhere else. I'm not readily finding a connection between what worked and what didn't... some IO-specific things (like AsphaltScrap) came out fine ([T] RefineryIngots [T] SmelterIngots [T] ProtoRefineryIngots [T] Ingots [T] Crusher), but others (like AdvancedComputerScrap) look like this:
Component Origin: [Industrial Overhaul - v1.7.3 (2344068716.sbm)]
AdvancedComputer | AdvancedComputerScrap | AdvancedComputerScrapToIngot
[F][F][01][04.50s][01.8400][00.0007][003] | [03.00] Polymer [02.00] Silicon [01.80] Gold
[01.00] AdvancedComputerScrap
[R][01.35] Polymer [R][00.90] Silicon [R][00.81] Gold
[T] ProtoRefineryIngots
Otherwise enjoying the mod for added resource sink :) cheers
Started up my Far from Home game and can't scrap anything.
Same thing as dRuPpl above.
Also tried starting a brand new game, only Mod is AwwScrap, same issue so shouldn't be a modconflict
Here's list of mods. I loaded Splitsies Survival Impossible from the community in game.
'Improvised Experimentation'
'Splitsie HUD for Survival Impossible - 1.201 Ready == With Targeting Indicator'
'Assertive Combat Systems'
'High-power Spotlight'
'Survival Less Likely'
'Omicron'
'Text HUD API'
'Spacebar Bridge Consoles'
'Sneaky Sounds - Quieter Tools'
'Screen Gunk Be Gone!'
'RelativeSpectator'
'Reavers: Terror of the Verse'
'Paint Gun - realistic painting for survival + special creative features'
'NPC Programming Extender'
'Decoys... Probably'
'Camera Panning - rotate camera view (+reset 1st person character view)'
'Build Vision 3.0'
'AwwScrap'
'(Retired) Assertive Installations'
'Advanced Welding - detaching and reattaching blocks!'
'Modular Encounters Systems'
'Procedurally Generated Ore'
'Paradise'
'Perpetually Perturbed Pirates'
'Rich HUD Master'
'Assertive Combat Systems Dependency'
'Shower Light'
'In Depth LCDs'
'Assertive Loot'
do i still get the original scrap from prototech parts?
and either way, amazing ideer, when stealing a lot of prototech encounters and assert ships for those awesome thrusters i tend to drown in resources, this could probobly solve/reduce that "issue" :D :D :D
Very happy to have this Mod! ;c}
* Added Stone Incinerator bypass so scrap doesn't get deleted.
* Update to attempt to sync mod settings between client and server.
Note that 3.7 had a bug - this has the same changes from that, hopefully without the bug.
I'll push the update for the incinerator shortly without the update to the configs.
2025-03-29 14:04:22.850 - Thread: 1 -> ERROR: Loading screen failed
2025-03-29 14:04:22.850 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at AwwScrap.UserConfig.Controller.SettingsController.get_ScrapUnknownItems()
at AwwScrap.Controllers.DefinitionController.SetDeconstructItems()
at AwwScrap.Controllers.DefinitionController.Init()
at AwwScrap.AwwScrapCore.SuperEarlySetup()
at AwwScrap.Common.BaseClasses.BaseSessionComp.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
* Added Stone Incinerator bypass so scrap doesn't get deleted.
* Update to attempt to sync mod settings between client and server.
I guarantee you it isn't AS directly, and it likely isn't a mod incompatibility. You can find the problematic mod by keeping AS enabled and disabling the other mods til the issue disappears. When the issue stops, you can report the issue to that mod author and go back to using whatever mod combo floats your boat.
Regardless, I appreciate the report and wish you the best whether you decide to act on my advice or not.
Add Ingredients -> Load Game
Cook Soup -> Play Game
Empty Pot -> Close Game
AS is an ingredient in that soup. When you finish emptying the pot, it's screaming that the pot isn't empty. So you keep having to throw away the pot and get a new one (close and reopen the game) . You say, well that stupid ingredient is giving me issues, so it's outta here! No more complaining!
You keep making soup (Make, Cook, Empty, repeat). Every iteration, you're not sure why, but that soup tastes a bit more salty this time... so you think, 'Did I brush my teeth today??'. Suddenly, when you're adding your ingredients for a new batch, the pot overflows. That thing that was there complaining about a problem isn't there anymore, so you thought nothing was wrong, but the problem was still there regardless. Now you've got a mess, and super salty soup.
Load Game -> AS Log is opened by the game
Play Game -> AS Log is used by the game
Close Game -> AS Log is closed by the game
If the game does not shut down cleanly, then the log will never close. If the problem you're having was with AS, you'd see this place fuming with unhappy folks. I know some other mod you're using is not allowing the game to close properly. It may close, but it's not doing it properly, and over time that will certainly cause you other issues since if AS isn't closing, I guarantee other mods aren't as well, even if they aren't complaining.