Counter-Strike 2

Counter-Strike 2

CSGO:FLF - Tenebrous
Showing 1-10 of 10 entries
Update: 11 Oct, 2021 @ 6:28pm

updated playermodel switched to use Vscript

Update: 6 Sep, 2021 @ 8:20am

-Updated model precache numbers

Update: 19 Jul, 2020 @ 4:02pm

v7
FLF:
-Updated the CT recon model to not violate Valve TOS
-moved all .cfg commands to a point_servercommand
-Updated model precache numbers to fix player models

TENEBROUS:
-Fixed defenders winning timing (was occuring after the round)
-removed bombsite B markers leftover from de_ gamemode
-added missing trigger_hurt in defender's spawn

Update: 7 Sep, 2019 @ 6:44pm

v6
ALL FLF:
-Spread out some HUD elements to make them readable on certain resolutions
-Added a point indicator (+1, +2, +3, +4 depending on how the round played out) to ATTACKERS/DEFENDERS WIN notice in primary objective area

TENEBROUS SPECIFIC:
-Removed bomb target entities so players should no longer spawn with bombs in their inventory

Update: 29 Aug, 2019 @ 7:32am

-Updated map to swap to correct player models upon choosing a loadout (changed model# from pre-cache)

Update: 16 Dec, 2018 @ 11:40am

TENEBROUS SPECIFIC:
Fixed the size of the grasses that was broken with the new update
fixed the player models that were broken with the new update

ALL FLF:
Config (.cfg) Changes:
-sv_grassburn 1
-sv_health_approach_enabled 1
-sv_hegrenade_damage_multiplier 3
-sv_hegrenade_radius_multiplier 1.25
-ammo_item_limit_healthshot 3
-molotov_throw_detonate_time 7
-mp_autokick 0
-mp_solid_teammates 2
-mp_force_assign_teams 0
-mp_force_pick_time 0
-mp_molotovusedelay 0
-healthshot_healthboost_time 5 (This changed their behavior: Healthshots will now work like the do in Danger Zone; instead of the instant 50 they used to give, they now give it over 5 seconds...while this means it takes longer to deploy, you also can pop it before you take any damage if you know when you peek out you will be hit and it will heal you at 1hp per 0.1secs as long as it's in the 5 second window)
Added missing healthshot to Dope
Swapped Dope's flashbangs for a breach charge
Swapped one of Mag's frag grenades for a breach charge
Swapped one of Spam's frag grenades for a breach charge

Update: 28 Oct, 2018 @ 11:34am

v4
fixed access to p90 "rush" loadout in both spawns
did a basic decoration of both spawns

Update: 23 Oct, 2018 @ 12:03pm

v3
All FLF:
Raised cfg ammo_grenade_limit_default 2 to 3
Raised cfg ammo_grenade_limit_total 6 to 10
Added new class: SPAM (Support: Bizon, 5-7, knife, 3x Frag, 2x Molly, 3x decoy, 2x healtshot)
Rebalance of most classes:
-auto snipers now have tasers instead of knives to force slowest overall moving loadouts in the game
-took away healthshots and decoys from the auto-snipers
-Swapped STOP and TAT's (awp and scar) sidearms (glock and usp-s) to put glock on auto-sniper
-Gave STOP (awp) a decoy, and swapped loadout taser for a knife
-besides mentioned above, added utility to the following:
Scout-> +healthshot
Hunter-> +sensor, +2x Decoy
Doc-> +flash, +knife
Hush-> +flash
Numbers-> +2x decoys
Pro-> +frag +flash +taser
Flank-> +frag
Dope-> +molotov
Rush-> +2 frag
Ninja-> +sensor, +knife
Shark-> +sensor, +frag, +knife, +healthshot
Vanilla-> +frag, +smoke
Snopes-> +sensor
Terror-> +frag, +flash, +decoy
Yawn-> +frag
Burns-> +incendiary (removed knife for taser to keep him a little slower [and a taser burns and a knife doesn't])
Hugs-> +molly
Mag-> +smoke
Hold-> +decoy

Tenebrous Specific:
moved spawns up and hopefully out of skybox range
fixed clips in spawns to allow selection of scout class
fixed variables in cfg to bring up to speed with newest FLF version
fixed spawns to allow for new class
moved D spawns forward closer to class selection gates
moved "first life per round teleport out of enemy spawn" teleporters in D close to class selection gates
changed set-up time to 45 seconds

Update: 19 Oct, 2018 @ 2:41pm

v2
-added shelves to facilitate getting onto defensives roofs easier
-added bomb and fire effects to Well point
-fixed names of points upon captures
-tweaked posistion of crates inside attackers spawn courtyard
-fixed an attackers beware hint

Update: 18 Oct, 2018 @ 7:03pm