Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
Not enough ratings
CSGO:FLF - Tenebrous
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Custom
Tags: Map
File Size
Posted
Updated
25.869 MB
18 Oct, 2018 @ 7:03pm
11 Oct, 2021 @ 7:07pm
10 Change Notes ( view )

Subscribe to download
CSGO:FLF - Tenebrous

In 2 collections by HoT Ho11oW PoiNT
Tenebrous Collection
12 items
CS:GO Frontline Force
4 items
Description
Counter Strike Global Offensive: The Frontline Force Game Mode

flf_tenebrous

DESCRIPTION
Loosely based on the classic Half-Life modification Frontline Force, FLF Tenebrous puts teams of attackers and defenders in a battle against each other over control points of a mountain restort.

Players are assigned to either attack or defend for each round. Upon initial spawning, attacking players are locked in their spawn area while the defenders get a grace period to get into their defensive posistions. Once the warmup time is over, attackers have 15 minutes to capture 4 points scattered throughout the map. Points are captured by pressing the +USE key on them repeatedly.

After each death players have a chance to select from one of 24 unique loadouts, each with their own pros and cons. A good mix of classes amoung your team will be essential to having the ability to succeed on the battlefield. Some, for example, do not have smoke grenades, while other don't have frag grenades or flashes. Some have powerful rifles or machine guns but move slowly, while other can run at faster speeds and jump slightly higher with SMGs.

-----

CAPTURING POINTS
Done by attackers *repeatedly* pressing the +use key (same key as bomb defuse/hostage pickup, but must be used multiple times) on the glowing points on the map. If a capture remains half-finished, but does not see any further action for 5 seconds, it will count down one capture point attempt every 2 seconds until fully uncaptured. Once a point is fully captured, it can not be captured back.

-----

CLASSES
All classes have 300 health points
All classes 1/4 recoil versus normal CSGO
All classes respawn in 5 seconds
All classes have increased stamina penalties for jumping and landing
All classes have 5% lifesteal
All classes get one ammo refill per life on their last magazine


Recons: (no armor, +25% speed, 700 gravity)
Scout-> SSG08, Deagle, knife, 3x Flash, Smoke, Sensor Grenade, Healthshot
Hunter-> Nova, Revolver, knife, 2x Flash, Smoke, Frag, Healthshot, sensor, 2x decoy
Doc-> UMP45, P250, knife and taser, 3x Healthshot, 2xFlash, Smoke, Decoy
Hush -> MP5-S, USP-S, knife, Smoke, 3x flash, decoy, healthshot
Numbers-> Mac10, Tec9, knife, 2x Smoke, 2x Frag, 2x Flash, 2x Decoy
Pro-> MP7, Five Seven, knife and taser, Smoke, 2xFrag, 3x Flash
Flank-> MP9, Duelies, knife, 2x Smoke, healthshot, Flash, incendiary, Sensor Grenade, Frag
Dope-> Sawed-Off, CZ, knife, Frag, 2x Smoke, Breach Charge, 2x healthshot, 2x Molotov

Assaults: (body armor, normal speed, 800 gravity)
Rush-> P90, CZ, knife, 2xFlash, Sensor, 2x frag
Ninja-> M4A1-S, USP-S, knife and taser, 2x Smoke, 2xFlash, 2x Decoy, Sensor
Shark-> Famas, CZ, knife and taser, Decoy, 2xFrag, 2xFlash, Sensor, Taser
Vanilla-> M4A4, Fiveseven, knife, 2xFrag, Flash, Smoke, Healthshot
Snopes-> Aug, P250, knife, Smoke, 2x Sensor
Terror-> AK47, Duelies, knife, 2x Frag, 2x Flash, 2x Decoy
Yawn-> Galil, Tec9, knife, 3x Frag, Smoke, Healthshot
Burns-> SG553, p2000, Taser (no knife), Frag, 2x Incendiary
Hugs-> Auto-Shotty, Deagle, Knife, 2x Flash, 2x Frag, Molotov, Smoke
Mag-> Mag7, Duelies, knife, 2x Frag, Breach Charge, 2x Smoke, flashbang

Supports: (armor+helmet, -20% Speed, 1000 gravity)
Deny-> Negev, p2000, knife, incendiary, Sensor Grenade
Hold-> M249, duelies, knife, 2x Frag, 2x decoy
Stop-> AWP, USP-S, knife, smoke, decoy
Chip-> G3SG1, p2000, taser (no knife), incendiary
Tat-> SCAR-20, glock, taser (no knife), frag
Spam-> PP-Bizon, Fiveseven, knife, 2x Frag, Breach Charge, 2x Molotov, 3x Decoy, 2x Healthshot

-----

OTHER
Scoring: Only one team scores at a time. The attacking team gets 4 points if they succesfully capture all 4 objectives. The defending team gets a point for each objective left uncaptured if they happen to hold out until the 10 minute round expires.

Secondary Objectives: Are not essential to win the game, however they open up alternate avenues of attack that your team may find useful.

CREDITS
Original FLF for Half-Life by Adrian "Pink" Finol, David "david" Dynerman, Tony "Omega" Sergi
CSGO:FLF entity set and game logic by Alistair "HoT Ho11oW PoiNT" Lindsay
flf_tenebrous by Alistair "HoT Ho11oW PoiNT" Lindsay

The map is is pre-beta stage; it still needs lots of decoration and texture fine-tuning as well as terrain outdoors: this is an early itteration to be refined over time and not even close to a final product but is intended to show and test the FLF game mode entities.

CONTACTS
Discord: https://discord.gg/jwtuTNu
Reddit: https://www.reddit.com/r/CSGOFLF/
ModDB: http://www.moddb.com/mods/csgo-frontline-force
Steam Group: https://gtm.steamproxy.vip/groups/CSGOFLF
flf_Ascension map: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1307277281
FLF Collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1337849891