Age of Empires II (2013)

Age of Empires II (2013)

Masters RPG 2018
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Update: 14 Oct, 2018 @ 3:26pm

Patch Notes:
Heavy swordsman class has been balanced to be more strength over health bonuses
unlocking the forth monastery now requires killing the first brother ancient boss
fixed a bug that caused enemies to spawn in unreachable places
fixed a bug that caused camels to spawn in random places
minor map touch ups

Update: 14 Oct, 2018 @ 8:24am

Patch Notes:
Fixed an issue that caused the scoprion unit to be stuck in certain areas
50 kills now provides buff for all units
enemies now start with thumb ring
all players no longer all see the pyramid
various quality of life fixes
paladins and legionaries are stronger at the pyramid

Update: 14 Oct, 2018 @ 6:56am

Patch Notes:
Balanced foot archer class
Calvary archer and elephant archer class now properly upgrade imperial upgrades
The first units are now killed after 7 minutes of gameplay, forcing players to move on
Monks in the second area now have more health
minor map changes

Update: 13 Oct, 2018 @ 7:14pm

Patch Notes
Balanced cavalry archers having too much attack after 70 kills
Fixed some animations not showing properly
Diable, the boss can no long be body blocked in between the hay stacks
There is now a broken road in the desert to show visual clues where to go next
fixed an bug that cuased player 6 monks to move to different areas of the map
Fixed an issue that caused player 1 to recieve 30 food from healers spawning on the map
Fixed an issue that caused an extra healer to spawn after every 30 minutes of gameplay

Update: 13 Oct, 2018 @ 5:26pm

Patch Notes
Fixed an issue that caused the elephant archer class not to receive any upgrades
There is now messages appear to urge players to heal at bases from ally monks
Heavy shield class now receives more health and less attack throughout the class upgrades
other various small fixes

Update: 13 Oct, 2018 @ 3:25pm

Patch Notes:
All melee classes have been buffed
fixed a bug that let players see parts of the map
The boss Mephisto now must be killed to advance in the desert
Cavalry archer , and elephant archer units no longer benefit from bloodlines
Fixed a bug causing everyone to start with +1 of each stat
The first healing relic on the left, now tasks more often away from player 6. If player 6 captures the relic, you can no longer recieve it back.
other various quality of life fixes

Update: 12 Oct, 2018 @ 6:24pm

Patch Notes:

Fixed a bug causing the message that the boss in the south was defeated to appear again and again
Minor class balances
Minor map adjustments
Fixed a bug that causing the desert teleport to not work for some players
50 kills now provides a buff for all classes
Pavilions that spawn enemies near the pyramid are now destroyed after the pyramid is killed
150 kills no longer displays the message in blue color for every player
other minor bug fixes

Update: 12 Oct, 2018 @ 3:59pm

Patch Notes:

Teutonic knight class building now properly displays the correct kills required for hero unit
Mameluke class has been slightly nerfed
Throwing axeman now properly displays that he starts with +1 armor, and +1 attack
All units now receive an +3 attack / +10 health buff after 70 kills
Fixed a critical bug that caused the game to crash

Update: 12 Oct, 2018 @ 2:12pm

Patch Notes:

Fixed an issue causing mangudai to not recieve proper upgrades
There is now a message after defeated the boss in the south
The kill counter has recieved some improvements
Minor map adjustments

Update: 11 Oct, 2018 @ 5:13pm

Patch Notes:
Fixed a critical bug that caused enemy units not to spawn on part of the map
Removed remnants of the old kill counter system