Space Engineers

Space Engineers

Modular Encounters Systems
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Uppdatering: 13 feb, 2021 @ 13:59

Uppdatering: 7 feb, 2021 @ 18:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Uppdatering: 6 feb, 2021 @ 8:56

- Additional Inhibitor Block Fixes

Uppdatering: 2 feb, 2021 @ 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Uppdatering: 1 feb, 2021 @ 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Uppdatering: 31 jan, 2021 @ 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Uppdatering: 30 jan, 2021 @ 16:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Uppdatering: 9 jan, 2021 @ 12:28

Uppdatering: 1 jan, 2021 @ 16:53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot

Uppdatering: 24 dec, 2020 @ 8:18