Space Engineers

Space Engineers

Modular Encounters Systems
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Update: 13 Feb, 2021 @ 1:59pm

Update: 7 Feb, 2021 @ 6:39pm

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Update: 6 Feb, 2021 @ 8:56am

- Additional Inhibitor Block Fixes

Update: 2 Feb, 2021 @ 7:48am

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Update: 1 Feb, 2021 @ 8:13am

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Update: 31 Jan, 2021 @ 12:54pm

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Update: 30 Jan, 2021 @ 4:16pm

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Update: 9 Jan, 2021 @ 12:28pm

Update: 1 Jan, 2021 @ 4:53pm

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot

Update: 24 Dec, 2020 @ 8:18am