XCOM 2
RPG Overhaul - Guardsmen and Kasrkin Specializations
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Pembaruan: 23 Jun 2020 @ 11:52am

- The Guardsman's special shots should now be useable at Squadsight range.

Pembaruan: 17 Jun 2020 @ 3:17pm

- The Siege Engineer specialization now grant a grenade-only slot if you (a) choose / roll the specialization (when playing with limited specializations) or (b) when buying any perk from the specialization in vanilla RPGO
- All perks should now use their custom AP costs again instead of using the default costs for each rank

Pembaruan: 13 Apr 2020 @ 9:24am

Changes & Balance:
- Added meta data for this plugin's specializations for compatibility with a new SWO in a future update of the main mod

Pembaruan: 25 Apr 2019 @ 3:38pm

- Rebuilt the mod AGAIN with updated version XModBase hoping this fixes things.

Pembaruan: 17 Apr 2019 @ 10:05am

- updated XModBase to fix a potential end-of-mission crash. Credits to shiremct for making me aware of this issue.

Pembaruan: 2 Jan 2019 @ 6:40pm

Changes:
- Increased Hotshot's AP cost
- Swapped around some skills in the Guardsman specialization

Pembaruan: 22 Nov 2018 @ 5:50pm

Changes
- Changed several perk costs which is now possible on an individual perk basis thanks to RPG Overhaul's update. This should make weaker perks more viable and stronger perks more difficult to get.

Pembaruan: 7 Nov 2018 @ 3:46am

Changes:
- The special shots in this mod are now useable with RPG Overhaul's version of Light Em Up.
- Fixed the Brigadier rank only costing 16 AP - LW2 Classes and Perks changes this cost to a different value than the one in RPGO. This mod corrects that now.
- New class icons courtesy of Ketaros

Pembaruan: 6 Nov 2018 @ 4:25pm

Changes
- Did some minor unimportant stuff

Pembaruan: 24 Sep 2018 @ 12:18pm