XCOM 2
RPG Overhaul - Guardsmen and Kasrkin Specializations
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Mis à jour le : 23 juin 2020 à 11h52

- The Guardsman's special shots should now be useable at Squadsight range.

Mis à jour le : 17 juin 2020 à 15h17

- The Siege Engineer specialization now grant a grenade-only slot if you (a) choose / roll the specialization (when playing with limited specializations) or (b) when buying any perk from the specialization in vanilla RPGO
- All perks should now use their custom AP costs again instead of using the default costs for each rank

Mis à jour le : 13 avr. 2020 à 9h24

Changes & Balance:
- Added meta data for this plugin's specializations for compatibility with a new SWO in a future update of the main mod

Mis à jour le : 25 avr. 2019 à 15h38

- Rebuilt the mod AGAIN with updated version XModBase hoping this fixes things.

Mis à jour le : 17 avr. 2019 à 10h05

- updated XModBase to fix a potential end-of-mission crash. Credits to shiremct for making me aware of this issue.

Mis à jour le : 2 janv. 2019 à 18h40

Changes:
- Increased Hotshot's AP cost
- Swapped around some skills in the Guardsman specialization

Mis à jour le : 22 nov. 2018 à 17h50

Changes
- Changed several perk costs which is now possible on an individual perk basis thanks to RPG Overhaul's update. This should make weaker perks more viable and stronger perks more difficult to get.

Mis à jour le : 7 nov. 2018 à 3h46

Changes:
- The special shots in this mod are now useable with RPG Overhaul's version of Light Em Up.
- Fixed the Brigadier rank only costing 16 AP - LW2 Classes and Perks changes this cost to a different value than the one in RPGO. This mod corrects that now.
- New class icons courtesy of Ketaros

Mis à jour le : 6 nov. 2018 à 16h25

Changes
- Did some minor unimportant stuff

Mis à jour le : 24 sept. 2018 à 12h18