Space Engineers

Space Engineers

(EoL) Mexpex Warfare Industries redux double range
Mostrando 1-9 de 9 aportaciones
Actualización: 18 MAR 2020 a las 9:21 p. m.

Recompiled from base mod to update with base mod changes up to this point.

Slowed down turret speed to make it harder for the larger capital turrets to hit closer faster ships.
Devate angle reduced to zero to reduce missed shots as it is already hard to hit at distance.
ALL Ammo has a max range of 4km Except for a select view turrets.

This ALSO changes vanilla turrets to have twice the range as normal.

Actualización: 22 NOV 2019 a las 12:37 a. m.

Actualización: 21 DIC 2018 a las 6:28 p. m.

Recompiled from base mod to update with base mod changes up to this point

Actualización: 28 OCT 2018 a las 3:18 p. m.

Actualización: 27 OCT 2018 a las 5:09 p. m.

Recompiled with base mod

Actualización: 6 OCT 2018 a las 9:52 p. m.

Changed base shell speeds as with max speeds
More adjustments to rotate and elevation speeds

Actualización: 5 OCT 2018 a las 8:40 p. m.

Edited Devate angles once more.
Flak shell explosion range incressed to 10 from 2.
Slowed down Azimuth(rotate) and Elevation rate for all "Capital" guns to make hitting fast closer ranged craft harder.
Reduced "defence" weapon type guns range.

Actualización: 28 SEP 2018 a las 3:19 p. m.

Updated Deviate angle to be more accurate at range, Slower rotate and elevation speeds mean fast closer ranged target have a chance to evade the powerful cannons. Now makes it were people will need to make layered gun emplacements for dedicated ranges, and crafts.

Actualización: 14 SEP 2018 a las 11:35 a. m.