Space Engineers

Space Engineers

(EoL) Mexpex Warfare Industries redux double range
9개 중 1~9개 표시 중
업데이트: 2020년 3월 18일 @ 오후 9시 21분

Recompiled from base mod to update with base mod changes up to this point.

Slowed down turret speed to make it harder for the larger capital turrets to hit closer faster ships.
Devate angle reduced to zero to reduce missed shots as it is already hard to hit at distance.
ALL Ammo has a max range of 4km Except for a select view turrets.

This ALSO changes vanilla turrets to have twice the range as normal.

업데이트: 2019년 11월 22일 @ 오전 12시 37분

업데이트: 2018년 12월 21일 @ 오후 6시 28분

Recompiled from base mod to update with base mod changes up to this point

업데이트: 2018년 10월 28일 @ 오후 3시 18분

업데이트: 2018년 10월 27일 @ 오후 5시 09분

Recompiled with base mod

업데이트: 2018년 10월 6일 @ 오후 9시 52분

Changed base shell speeds as with max speeds
More adjustments to rotate and elevation speeds

업데이트: 2018년 10월 5일 @ 오후 8시 40분

Edited Devate angles once more.
Flak shell explosion range incressed to 10 from 2.
Slowed down Azimuth(rotate) and Elevation rate for all "Capital" guns to make hitting fast closer ranged craft harder.
Reduced "defence" weapon type guns range.

업데이트: 2018년 9월 28일 @ 오후 3시 19분

Updated Deviate angle to be more accurate at range, Slower rotate and elevation speeds mean fast closer ranged target have a chance to evade the powerful cannons. Now makes it were people will need to make layered gun emplacements for dedicated ranges, and crafts.

업데이트: 2018년 9월 14일 @ 오전 11시 35분