Starbound

Starbound

Mysterious additions
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Pembaruan: 6 Mar 2022 @ 2:49pm

Summary notes:
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Added a currently unused instance world.
Separated underwear to items for kitsune and ningen.
Created special item.
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Instance world below has been commented out with // in code, as it is not currently ready to be generated and was in-production hiatus at the time of mod update. If you would like to visit this world, I expect you know what to do code-wise, and to remove the unique-AncientEarthEgyp.world file when you are finished in /storage/universe.

+ Added /biomes/surface/AncientEarthEgyp.biome
+ Added /dungeons/AncientEarthEgyp.dungeon
+ Added /dungeons/AncientEarthEgyp.json
+ Added /music/AncientEarthEgypambience.wav
+ Added /sfx/environmental/AncientEarthEgyp/AncientEarthEgypambience.ogg
+ Added /parallax/images/AncientEarthEgyp/AncientPyramid/base/1.png
+ Added /parallax/surface/AncientEarthEgyp.parallax
+ Changed /dungeon_worlds.config.patch
+ Changed /instance_worlds.config.patch


Below changes to separate underwear from character models to separate item files (for ningen it is just the same as human, so reused the human underwear items - only difference for kitsune is the pants and was implemented into a new item as a result) <- /spawnitem kitsune_underwear1 1 <- or craft in spinning wheel for 2 woven fabric.

+ Added/Changed /humanoid/kitsune/malebody.png
+ Added/Changed /humanoid/kitsune/femalebody.png
+ Added/Changed /humanoid/ningen/malebody.png
+ Added/Changed /humanoid/ningen/femalebody.png

+ Added /items/armors/kitsune/kitsune-underwear/pants.png
+ Added /items/armors/kitsune/kitsune-underwear/kitsune_underwear1.png
+ Added /items/armors/kitsune/kitsune-underwear/kitsuneunderwear1.legs
+ Added /recipes/clothes/kitsune_underwear1.recipe <- Adding the item to spinning wheel for crafting.

+ Added /species/kitsune.species.patch <- Adding underwear items and adding them to blueprints for crafting.
+ Added /species/ningen.species.patch <- Adding underwear items and adding them to blueprints for crafting.


Below is the special item added. /spawnitem SuperDemonicFieldInitiator 1 <- Use AltAbility (right click with it)
+ Added /items/active/weapons/SuperDemonicFieldInitiator/demonfieldinitiator.animation
+ Added /items/active/weapons/SuperDemonicFieldInitiator/demonfieldinitiator.lua
+ Added /items/active/weapons/SuperDemonicFieldInitiator/SuperDemonicFieldInitiator.activeitem
+ Added /items/active/weapons/SuperDemonicFieldInitiator/SuperDemonicFieldInitiator.png
+ Added /items/active/weapons/SuperDemonicFieldInitiator/SuperDemonicFieldInitiatorEffect.frames
+ Added /items/active/weapons/SuperDemonicFieldInitiator/SuperDemonicFieldInitiatorEffect.png
+ Added /particles/myshellfireember.particle
+ Added /projectiles/activeitems/staff/demonorbcontrol/default.frames
+ Added /projectiles/activeitems/staff/demonorbcontrol/demonorbcontrol.lua
+ Added /projectiles/activeitems/staff/demonorbcontrol/demonorbcontrol.png
+ Added /projectiles/activeitems/staff/demonorbcontrol/demonorbcontrol.projectile

Pembaruan: 7 Sep 2020 @ 3:18pm

Hooo boy, now this one's a biggie. Changed the humans a bit, alongside allowing there to be a larger variety of eye colours to choose from for the anime eyes, alongside being able to have each eye colour with any band colour you like for female head bands or similar accessories.

Reasons for change:
https://media.discordapp.net/attachments/628702297089769522/752654471347044432/MSBzSV8iSneTiKC7wIvfeQ.png
https://cdn.discordapp.com/attachments/628702297089769522/752654481547591690/QHG7lO5eRnuwjgCi1e5-ZQ.png

The purple underwear got in the way of other clothing sets, so I've now implemented the underwear as separate items instead. The new set can be made in the spinning wheel for 2 woven fabric each.

+ Changed /humanoid/human/femalebody.png
+ Changed /humanoid/human/malebody.png
+ Added /items/armors/human/human-underwear/humanunderwear1.legs (/spawnitem human_underwear1)
+ Added /items/armors/human/human-underwear/humanunderwear2.chest (/spawnitem human_underwear2)
+ Added /recipes/spinningwheel/clothes/human_underwear1.recipe
+ Added /recipes/spinningwheel/clothes/human_underwear2.recipe
+ Added player.config.patch (Adds the recipes to spinning wheel)
+ Added /species/human.species.patch (Adds recipe for spinning wheel for redundancy, but also has Eye color + Band in replacement of "Underwear" - you can still colour the underwear normally in the character creation menu if you choose those clothes)

This is not an exhaustive list of all new files in the mod, as most of them are either contingency or redundancy. You can view them if you wish, including a text file partially explaining what I did to accomplish the eye colour and band system.

Pembaruan: 19 Mar 2020 @ 8:45pm

Woah, another update?! What's this?! Yes, I have finally updated this mod after a long hiatus.

Next location available via /warp InstanceWorld:MysShdwEscpe

+Added MysShdwEscpe in instance_worlds.config.patch
+Added MysShdwEscpe in dungeon_worlds.config.patch
+Added /celestial/MysShdwEscpe.png
+Added /dungeons/MysShdwEscpe.dungeon
+Added /dungeons/MysShdwEscpe.json


+Added /parallax/surface/MysShdwEscpe.parallax
+Added /parallax/images/MysShdwEscpe/greyclouds1 <- baseCount 2
+Added /parallax/images/MysShdwEscpe/greyclouds2 <- baseCount 2
+Added /parallax/images/MysShdwEscpe/greyclouds3 <- baseCount 2
+Added /parallax/images/MysShdwEscpe/greydesertback2 <- baseCount 4
+Added /parallax/images/MysShdwEscpe/greydesertforeground <- baseCount 1
+Added /parallax/images/MysShdwEscpe/greydesertforeground2 <- baseCount 1
+Added /parallax/images/MysShdwEscpe/greydesertforeground3 <- baseCount 1
+Added /parallax/images/MysShdwEscpe/greydesertnotrees <- baseCount 1
+Added /parallax/images/MysShdwEscpe/greydesertnotrees2 <- baseCount 1
+Added /parallax/images/MysShdwEscpe/greydesertrare <- baseCount 2
+Added /parallax/images/MysShdwEscpe/greydesertsmalldunes <- baseCount 1
+Added /parallax/images/divider/MysShdwEscpe/greydirt <- baseCount 1
+Added /parallax/images/MysShdwEscpe/greydesert <- baseCount 1


+Added /particles/darksandclouddark/1.png
+Added /sfx/environmental/MysShdwEscpe/MysShdwEscpeambience.ogg
+Added /weather/duststormreddishyellow/duststormreddishyellow.weather

Pembaruan: 19 Jul 2019 @ 2:18pm

Alright! The inevitability of editing yet another change note! Hurray! ^-^ :D

In all seriousness though, this update adds very little to the mod, but it adds the instance world known as MysTonnard, it can be entered via /warp InstanceWorld:MysTonnard <- when /admin is active, as usual. This world is basically a white grey-ish background and bright lighting with a bright star, with nothing else to it essentially.

+Added MysTonnard in dungeons_worlds.config.patch
+Added MysTonnard in instance_worlds.config.patch
+Added /sfx/environmental/MysTonnard/MysTonnardambience.ogg
+Added /dungeons/MysTonnard.dungeon
+Added /dungeons/MysTonnard.json

Pembaruan: 10 Mei 2019 @ 5:09pm

Wowie! Yet another update! Another one likely coming soon as well, and don't worry, I already used up the liquid IDs I was going to use for the upcoming projects - so I'm not adding anymore liquids next update (hopefully - I do wish there were more than a maximum of 255 liquid IDs though, as I wouldn't be so worried then).

This update essentially adds the instance worlds MysHearth (Myst Hearth) and Mysqmtn (Myst Quiet Mountain). Myst in both of these stands for the beginning of the mod name to hopefully prevent mod conflicts. MysHearth is essentially an Earth like world which uses the protectorate intro mission as a base, it took a while to setup and much longer than Mysqmtn took due to some awkwardness in engine behaviour and learning how parallaxes work. Mysqmtn is essentially a silent hill inspired world with the scorched city being in the foreground of midnight mountains, with constant dust-storms like is normally seen on midnight worlds in order to convey fog (there are other ways of doing this, but it was just simpler and less time consuming to do it this way).

Hint: For anyone doing parallax work, remember that every value is in reverse - for example, increasing the y value will go down and decreasing the y value will go up.

+Added MysHearth in dungeons_worlds.config.patch
+Added MysHearth in instance_worlds.config.patch
+Added /sfx/environmental/MysHearth/MysHearthambience.ogg
+Added /music/MysHearthambience.wav
+Added /biomes/surface/MysHearth.biome (instance-world only biome)
+Added /dungeons/MysHearth.dungeon
+Added /dungeons/MysHearth.json
+Added /parallax/surface/MysHearth.parallax
+Added /parallax/surface/MysHearth.parallax.backup (for testing purposes)
+Added /parallax/images/MysHearth/cityscape1nightlights/base/1.png
+Added /parallax/images/MysHearth/cityscape2nightlights/base/1.png
+Added /parallax/images/MysHearth/cityscapebackgroundclouds/base/1.png

+Added Mysqmtn in dungeons_worlds.config.patch
+Added Mysqmtn in instance_worlds.config.patch
+Added /sfx/environmental/Mysqmtn/Mysqmtnambience.ogg
+Added /music/Mysqmtnambience.wav (dummy file, the same as assetmissing.wav - used for any potential music replace)
+Added /biomes/surface/Mysqmtn.biome (instance-world only biome)
+Added /dungeons/Mysqmtn.dungeon
+Added /dungeons/Mysqmtn.json
+Added /parallax/surface/Mysqmtn.parallax
+Added /parallax/surface/Mysqmtn.parallax.backup (for testing purposes - this variant has the ruined city behind the mountains)
+Added /parallax/surface/Mysqmtn.parallax.new.backup (for testing purposes - this variant has the ruined city in front of the mountains as intended)
+Added /tile/Mysqmtn/cavern/base/1.png
+Added /tile/Mysqmtn/cavernhollow/base/1.png
+Added /tile/Mysqmtn/stalegtites/base/1.png

Pembaruan: 5 Mei 2019 @ 6:14pm

What's this? Another update?!

Liquids subject to change, in development. May stay this way for a while however, due to lack of good public source material images and edits. I will eventually be working on a star world dimension (instance world), as you have probably guessed from reading this change log. However, what you may not know is mystbnkrvnt is a edited vanilla bunker vent that can be toggled on and off, same goes for mystotpstgen which is an edited vanilla outpostgenerator known as "Power Generator". The edited bunker vent does include all colour variations if spawned in with the "color" json parameter.

+Added /objects/mystmodified/mystbnkrvnt/mystbnkrvnt.animation
+Added /objects/mystmodified/mystbnkrvnt/mystbnkrvnt.frames
+Added /objects/mystmodified/mystbnkrvnt/mystbnkrvnt.object
+Added /objects/mystmodified/mystbnkrvnt/mystbnkrvnt.png
+Added /objects/mystmodified/mystbnkrvnt/mystbnkrvnticon.png
+Added /objects/mystmodified/mystbnkrvnt/mystbnkrvntinteraction.lua

+Added /objects/mystmodified/mystotpstgen/mystotpstgen.animation
+Added /objects/mystmodified/mystotpstgen/mystotpstgen.frames
+Added /objects/mystmodified/mystotpstgen/mystotpstgen.object
+Added /objects/mystmodified/mystotpstgen/mystotpstgen.png
+Added /objects/mystmodified/mystotpstgen/mystotpstgenicon.png
+Added /objects/mystmodified/mystotpstgen/mystotpstgeninteraction.lua

+Added /liquids/mystaddstarplasma.liquid (liquid ID = 82)
+Added /iquids/mystaddstarplasma.liquid.old (old development file in-case of future changes)
+Added /iquids/mystaddstarplasma.liquid.old.2 (old development file in-case of future changes)
+Added /liquids/mystaddstarplasmatex.png

+Added /liquids/plasmamyst.liquid (Regular old plasma) (liquid ID = 81)
+Added /liquids/plasmamystnotextex.png
+Added /liquids/plasmamystnotexold.png (deprecated file, backup in other words)
+Added /liquids/plasmamysttex.png

+Added /items/liquids/liquidplasmamysticon.png
+Added /items/liquids/mystaddstarplasmaicon.png

+Added /items/liquids/mystaddstarplasma.liqitem
+Added /items/liquids/plasmamyst.liqitem

Pembaruan: 5 Mar 2019 @ 4:32pm

HUGE UPDATE GALORE, HURRAY! :D

This very long string of changes in details shows the additions made. Essentially, I have finished one of my long-standing projects, a dark world with a moving parallax background in an instance world format, with visible black grounds and a nice forest dark background that feels good with the aesthetic. In addition, the weather matches Venearia to give that sense of it being the other side of the same tidally locked planet. Furthermore, I have taken the liberty to use a celestial image in order to block out the stars and sun so that they cannot be seen at any level, this means that the planet is truly as dark as it is meant to be.

+Added Venearia-dark instance world and dungeon world entry (instance_worlds.config.patch and dungeon_worlds.config.patch files modified accordingly)
+Added sfx/environmental/Venearia-dark/Venearia-darkambience.ogg
+Added biomes/surface/Venearia-dark.biome (Venearia-dark) (this biome will not appear on planets, only for the instance world)
+Added celestial image Venearia-dark.png
+Added celestial/system/terrestrial/biomes/Venearia-dark/maskie1.png
+Added celestial/system/terrestrial/biomes/Venearia-dark/maskie2.png
+Added celestial/system/terrestrial/biomes/Venearia-dark/maskie3.png
+Added celestial/system/terrestrial/horizon/textures/Venearia-dark_l.png
+Added celestial/system/terrestrial/horizon/textures/Venearia-dark_r.png
+Added placeholder named unusedstuff - currently holds unusedstuff/celestial/Venearia-dark.png (old version)
+Added /planetTypes/Venearia-dark (terrestrial_worlds.config.patch added)
+Added /regionTypes/Venearia-dark (terrestrial_worlds.config.patch added)
+Added /terrestrialHorizonGraphics/Venearia-dark (celestial.config.patch added)
+Added /terrestrialGraphics/Venearia-dark (celestial.config.patch added)

Duplicate weather used as Venearia regular for Venearia-dark.

+Added /dungeons/Venearia-dark.json (created for .dungeon file)
+Added /dungeons/Venearia-dark.dungeon (in conjunction with the json dungeon variant, it is used to create the instance world)
+Added /parallax/images/Venearia-dark/base/1.png
+Added /parallax/images/Venearia-dark/clouds1/base/1.png (for modified black clouds instead of grey-ish white ones)
+Added /parallax/images/Venearia-dark/clouds1/base/2.png (for modified black clouds instead of grey-ish white ones)
+Added /parallax/images/Venearia-dark/clouds2/base/1.png (for modified black clouds instead of grey-ish white ones)
+Added /parallax/images/Venearia-dark/clouds2/base/2.png (for modified black clouds instead of grey-ish white ones)
+Added /parallax/images/Venearia-dark/clouds3/base/1.png (for modified black clouds instead of grey-ish white ones)
+Added /parallax/images/Venearia-dark/clouds3/base/2.png (for modified black clouds instead of grey-ish white ones)
+Added /parallax/images/Venearia-dark/divider/ice/base/1.png (for creating the dividing line to start underground black)
+Added /parallax/images/Venearia-dark/tile/ice/base/1.png (for creating the actual underground image that continues infinitely down in the Y axis I believe - it might stop at some point, but I did not define a core layer for I wanted it empty)



Pembaruan: 14 Feb 2019 @ 11:01am

+ Fixed text file of previous update, real update released - refer to change notes before the reverting.

Pembaruan: 14 Feb 2019 @ 11:00am

-- Update temporarily reverted due to missing details in an important relevant text file for the real update.

Pembaruan: 14 Feb 2019 @ 10:36am

+ Changed GreyLimboambience.ogg -- Please note: This is a 6.20 MB file.
+ Added Spiral Knights OST Sanctuary_HQ.txt for GreyLimboambience.ogg -- No copyright infringement intended, the use of this work is for dramatic effect of the instance world only, and has no other purpose - further information in the text file. (If there are any problems with this by developers of Spiral Knights, contact me and I will remove it)