Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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更新: 2021年9月24日 @ 14時01分

Enabled the experimental "Buff Status Preservation" option in non-developer mode.

更新: 2021年9月24日 @ 13時57分

1.7.16.6

Changes
  • Added support for pyramid UI tooltips.
  • Moved character sheet overrides to a separate mod (WIP).
  • Tweaked/implemented various helpers.
  • Added a fix for the Skip Tutorial checkbox not going away in some situations.
  • Added CombatLog and MessageBox helpers.
  • Added various console variables:
    • me
      A shortcut for the host character on the server-side, and current character on the client side such as me.MyGuid).
    • Common, GameHelpers, CombatLog
      Shortcuts to various LeaderLib helper tables.
    • inspect
      A library for printing various object types (such as tables or userdata).
    • serpent
      Similar to inspect, but prints things in an Lua syntax. Example: print(serpent.block(Mods.LeaderLib.PersistentVars))
    By far, me.MyGuid will save you a lot of typing for doing things with the host.

更新: 2021年7月23日 @ 18時58分

1.7.16.4

Fixes
  • Fixed the crash that can occur when a LeaveAction projectile is created with no source (Weapon Expansion Omnibolt lightning when attacking an object).
  • Fixed a typo in the "SafeForce" override test.
  • Fixed a typo in status source saving.
  • Added a safeguard for mods using GameHelpers.Hit.Succeeded but passing in a "HitStatus".

更新: 2021年7月23日 @ 18時55分

更新: 2021年7月21日 @ 15時41分

1.7.16.3

Changes
  • Added some conditional checks to the characterSheet override, to skip enabling it if a mod isn't using it.
  • Added support for using the Skip Tutorial feature to go past Fort Joy (added missing trigger destinations).
  • Skip Tutorial leveling uses the regular level up method again, which should help for the weird point desync.

更新: 2021年7月13日 @ 10時06分

Quick fix for a weird level/sheet issue when leveling up after skipping the tutorial.

更新: 2021年7月12日 @ 11時00分

1.7.16.2

Changes
  • Fixed Divine Talents not being visible when it's actually enabled.

更新: 2021年7月9日 @ 16時44分

1.7.16.1

Changes
  • Fixed the divine talent enabler option not adding the talents.
  • Removed a leftover print in certain right clicking contexts (only visible in the extender console window).

更新: 2021年7月7日 @ 18時45分

Small tweak to display the weapon scaling text if the attribute requirement is 0.

更新: 2021年7月7日 @ 18時40分

1.7.16.0

Changes
  • Fixed attribute requirement values not displaying for armor, and in some cases, "Scales With" text not displaying on weapons. Make sure you enable "Always Display Weapon Scaling Text" if you want this text to always be visible for weapons that have a requirement greater than 0 (normally it's only visible if the weapon's attribute requirement is 0).
    [i.imgur.com]